Gdevelop counts entire image as hitbox #2361
VATstudios
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Enhancement ideas (and their technical discussions)
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This image is huge! We should probably add a warning in GDevelop that it is not recommended at all to use such a large image, it will easily destroy performance on the less capable GPUs/mobile phones: https://trello.com/c/VY5E4em6/204-warn-the-user-when-an-image-too-large-is-used-which-could-decrease-performance-a-lot I would strongly suggest to either:
In the first solution, you design your level in GDevelop. In the second solution, you design and export your level into multiple images from another software, but you still have to create the hitboxes using invisible objects (that can be resized, etc.. using the scene editor). |
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Hey, I have a huge map image (10000*10000) that I want to use as a platform. It has blank pixels between all the actual platforms, but gdevelop counts the ENTIRE image as one hitbox. Is there an easy fix for this? It would take hours for me to manually input the hitboxes.
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