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Left Eye Rendering Problem #398

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NurullahCelikVRLab opened this issue Oct 17, 2024 · 6 comments
Open

Left Eye Rendering Problem #398

NurullahCelikVRLab opened this issue Oct 17, 2024 · 6 comments

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@NurullahCelikVRLab
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Describe the bug
Only the blue skybox is visible in the left eye, while the right eye works normally. All other VR functions are working.
To Reproduce
Steps to reproduce the behavior:

In the Unity project, drag the "XR Interaction WebXR Hands Setup" prefab from the WebXR package's Samples folder into the scene
Build for web without making any changes
Open the application on Oculus Quest 3 using the Oculus Browser
Only blue skybox is visible in the left eye, right eye displays normally

Expected behavior
Both eyes should display the full scene correctly.
Screenshots
[Not provided]
Unity info (please complete the following information):

Editor version: Unity 6
WebXR package version: 0.22
WebXR Interactions version: 0.22
Git or OpenUPM: UpenUPM
Using old components (like the Desert sample) or Input System + XR Interaction Toolkit: XR Interaction Toolkit (as XR Interaction WebXR Hands Setup prefab is used)
Built-in render pipeline or URP: URP

Device: Meta Quest 3
OS: [Not specified, assumed to be the latest version]
Browser: Oculus Browser [Version not specified]

Additional context
No changes were made to the prefab added to the scene. The project was built for web and tested directly on Quest 3.

@De-Panther
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Can you try using linear color space instead of gamma?

@NurullahCelikVRLab
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No it is not working on Unity6. I changed my unity version.

@De-Panther
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I have no idea what you are talking about.
Can you please be more descriptive with your comment?

@NurullahCelikVRLab
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I was using Unity version 6. I switched to Linear colour space, but again only blue skybox image was coming from the left eye. I changed my Unity version to 2022.3.4 and it works now.

@De-Panther
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Thanks

@De-Panther
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I experimented a little with Unity 6.
Indeed, switching to Linear works on Unity 6 + URP, but there are also some URP settings that needs to be set. You can use the URP settings from one of the URP samples as a base.

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