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KeyHandler.java
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//package
package Main;
//imports
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
//KeyHandler class
public class KeyHandler implements KeyListener {
//GamePanel gp
GamePanel gp;
//declare booleans to use for keyPressed and keyReleased
public boolean upPressed, downPressed, leftPressed, rightPressed, enterPressed;
//Public KeyHandler constructor
public KeyHandler(GamePanel gp) {
this.gp=gp;
}//end KeyHandler constructor
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
//keyPressed method
@Override
public void keyPressed(KeyEvent e) {
//return number of key thats pressed
int code = e.getKeyCode();
//if user press W key
if(code == KeyEvent.VK_W) {
upPressed = true;
}//end if
//if user press S key
if(code == KeyEvent.VK_S) {
downPressed = true;
}//end if
//if user press A key
if(code == KeyEvent.VK_A) {
leftPressed = true;
}//end if
//if user press D key
if(code == KeyEvent.VK_D) {
rightPressed = true;
}//end if
//if user press Enter key
if(code==KeyEvent.VK_ENTER) {
//enterPressed is equal to true
enterPressed=true;
}//end if
}//end keyPressed method
//keyReleased method
@Override
public void keyReleased(KeyEvent e) {
int code = e.getKeyCode();
//if user press W key
if(code == KeyEvent.VK_W) {
upPressed = false;
}//end if
//if user press S key
if(code == KeyEvent.VK_S) {
downPressed = false;
}//end if
//if user press A key
if(code == KeyEvent.VK_A) {
leftPressed = false;
}//end if
//if user press D key
if(code == KeyEvent.VK_D) {
rightPressed = false;
}//end if
}//end keyReleased method
}//end class