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Payday 2 Pre-planning crash #868
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also happening to me, every time I hit the load option during preplanning (tested with only wolfhud installed, still crashing) |
dupe of #865 |
Solution to the problem: #869 (comment) |
I'm having the same problem and the fix seems like literally the tiniest syntax error. A shame you guys haven't fixed this by now. |
It's one person that maintained this mod for free, be happy that it only takes the tiniest syntax fix to get it working again. It could be a lot worse off. |
Assuming whether I'm happy or not and responding with that is constructive to this issue how? |
The fix for the issue is already known, so constructiveness is not required. |
The only thing not required is your attitude on here. So what if you're doing something for free? You bored of it? Stop! No 1 is asking you to keep going. Someone else can pick up where you leave easily. Someone who actually loves what he's doing. No need to act like everyone should be wiping your ass cause you decided to do something for free. |
I'm not the developer of this mod lol |
Game crashing when trying to load the pre-planning template, just installed the new version, and that didnt fix that
Crash.txt:
crash.txt
Application has crashed: C++ exception
mods/WolfHUD-master/lua/PrePlanManager.lua:637: attempt to call method '_get_type_cost' (a nil value)
SCRIPT STACK
saved_assets_name() @mods/WolfHUD-master/lua/PrePlanManager.lua:624
@mods/WolfHUD-master/lua/PrePlanManager.lua:174
modify_func() lib/managers/menumanager.lua:7413
get_node() core/lib/managers/menu/coremenudata.lua:36
get_node() core/lib/managers/menu/coremenulogic.lua:310
core/lib/managers/menu/coremenulogic.lua:77
_execute_action_queue() core/lib/managers/menu/coremenulogic.lua:54
update() core/lib/managers/menu/coremenulogic.lua:64
update() core/lib/managers/menu/coremenumanager.lua:155
update() lib/managers/menumanagerpd2.lua:20
original() lib/setups/setup.lua:858
update() @mods/base/req/core/Hooks.lua:188
original() lib/setups/gamesetup.lua:718
update() @mods/base/req/core/Hooks.lua:265
update() lib/setups/networkgamesetup.lua:21
core/lib/setups/coresetup.lua:557
Callstack:
Current thread: Main
System information:
Application version : 1.96.909
CPU : Intel(R) Xeon
(R) CPU E5-2689 0 @ 2.60GHz (4 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce GTX 1060 3GB / nvldumd.dll[27.21.14.5167]
Language : english
Memory : 24493MB 64KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Microsoft (HyperX Cloud Alpha Pro (High Definition Audio Device))
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