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sprites.py
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from enum import Enum
from typing import Tuple
from typing import Sequence
SPRITE_TYPE = Tuple[int, int, int, int, int, int] | Sequence[int]
COLKEY = 7
class Ground:
GRASS1 = 1, 32, 64, 8, 8, COLKEY
GRASS2 = 1, 40, 64, 8, 8, COLKEY
GRASS3 = 1, 32, 72, 8, 8, COLKEY
GRASS4 = 1, 40, 72, 8, 8, COLKEY
WATER1 = 1, 32, 32, 8, 8, COLKEY
WATER2 = 1, 40, 32, 8, 8, COLKEY
WATER3 = 1, 32, 40, 8, 8, COLKEY
WATER4 = 1, 40, 40, 8, 8, COLKEY
class Colors:
BLACK = 0
BLUE1 = 1
PURPLE = 2
PISCINA = 3
MARROM = 4
BLUE2 = 5
BLUE3 = 6
WHITE = 7
PINK = 8
ORANGE = 9
YELLOW = 10
GREEN = 11
BLUE4 = 12
GRAY = 13
SALMON = 14
BEGE = 15
class Sides(Enum):
LEFT = -1, 0
DOWN_LEFT = -1, 1
DOWN = 0, 1
DOWN_RIGHT = 1, 1
RIGHT = 1, 0
UP_RIGHT = 1, -1
UP = 0, -1
UP_LEFT = -1, -1
LEFT = Sides.LEFT
RIGHT = Sides.RIGHT
UP = Sides.UP
DOWN = Sides.DOWN
class Inimigos:
TURRET = (
(0, 0, 48, 8, 8, COLKEY),
(0, 8, 48, 8, 8, COLKEY),
(0, 0, 56, 8, 8, COLKEY),
(0, 8, 56, 8, 8, COLKEY),
)
BOSS = (
(0, 32, 0, 16, 16, 1),
(0, 32, 16, 16, 16, 1),
(0, 48, 16, 16, 16, 1),
(0, 48, 16, 16, 16, 1),
)
class Efeitos:
ATTACK = (
(2, 0, 0, 8, 8, 0),
(2, 8, 0, 8, 8, 0),
(2, 0, 8, 8, 8, 0),
(2, 8, 8, 8, 8, 0),
)
CYCLONE = (
(2, 0, 40, 8, 8, Colors.BLACK),
(2, 0, 48, 8, 8, Colors.BLACK),
(2, 8, 32, 8, -8, Colors.BLACK),
(2, 0, 48, -8, 8, Colors.BLACK),
(2, 0, 40, -8, 8, Colors.BLACK),
(2, 0, 32, -8, 8, Colors.BLACK),
(2, 8, 32, 8, 8, Colors.BLACK),
(2, 0, 32, 8, 8, Colors.BLACK),
)
ARROW = (
(2, 0, 24, 8, 5, Colors.WHITE),
(2, 0, 24, -8, 5, Colors.WHITE),
(2, 0, 16, 5, -8, Colors.WHITE),
(2, 0, 16, 5, 8, Colors.WHITE),
)
FIREBALL = (
(2, 8, 24, 8, 5, Colors.WHITE),
(2, 8, 24, -8, 5, Colors.WHITE),
(2, 8, 16, 5, -8, Colors.WHITE),
(2, 8, 16, 5, 8, Colors.WHITE),
)
EXP_ORB = (
(2, 16, 16, 8, 8, 15),
(2, 24, 16, 8, 8, 15),
(2, 16, 24, 8, 8, 15),
(2, 24, 24, 8, 8, 15)
)
class Personagens:
MAGE = {
LEFT: (0, 16, 0, -8, 8, 7),
RIGHT: (0, 16, 0, 8, 8, 7),
UP: (0, 16, 0, 8, 8, 7),
DOWN: (0, 16, 0, 8, 8, 7),
}
WARRIOR = {
LEFT: (0, 16, 8, -8, 8, 7),
RIGHT: (0, 16, 8, 8, 8, 7),
UP: (0, 16, 8, 8, 8, 7),
DOWN: (0, 16, 8, 8, 8, 7),
}
ARCHER = {
LEFT: (0, 16, 16, -8, 8, 7),
RIGHT: (0, 16, 16, 8, 8, 7),
UP: (0, 16, 16, 8, 8, 7),
DOWN: (0, 16, 16, 8, 8, 7),
}
PLAYER = {
LEFT: (0, 0, 8, 8, 8, COLKEY),
RIGHT: (0, 8, 8, 8, 8, COLKEY),
UP: (0, 8, 0, 8, 8, COLKEY),
DOWN: (0, 0, 0, 8, 8, COLKEY),
}
ENEMIE1 = {
LEFT: (0, 0, 0, 8, 8, COLKEY),
RIGHT: (0, 0, 0, 8, 8, COLKEY),
UP: (0, 0, 0, 8, 8, COLKEY),
DOWN: (0, 24, 0, 8, 8, 1),
}
class Objetos:
HOUSE = 0, 32, 0, 16, 16, COLKEY
CARAMBA = 0, 0, 16, 8, 8, COLKEY
GRASS = 1, 32, 0, 8, 8, COLKEY
TREE = 1, 40, 0, 8, 8, COLKEY
PORTAL = (
(1, 32, 8, 8, 8, COLKEY),
(1, 40, 8, 8, 8, COLKEY),
)
class Items:
blade = 2, 40, 0, 8, 8, 15