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It looks like ThunderLoom has a way to use more standard weave patterns, but uses the same BRDF as the current cloth material?
I've got a teeny bit of experience with raytracing (mostly limited to working through some of raytracing in one weekend), but I'm not sure how easy it'd be to port this? I guess it'd be sort of similar to the Metal material (in terms of loading a file and parsing?), and wouldn't need to touch any of the actual hard rendering code that's already been written?
Any pointers for where I'd even start would be ideal, this is obviously a super low prio so I wouldn't mind trying it out.
The text was updated successfully, but these errors were encountered:
I guess it'd be sort of similar to the Metal material (in terms of loading a file and parsing?), and wouldn't need to touch any of the actual hard rendering code that's already been written?
It looks like ThunderLoom has a way to use more standard weave patterns, but uses the same BRDF as the current cloth material?
I've got a teeny bit of experience with raytracing (mostly limited to working through some of raytracing in one weekend), but I'm not sure how easy it'd be to port this? I guess it'd be sort of similar to the Metal material (in terms of loading a file and parsing?), and wouldn't need to touch any of the actual hard rendering code that's already been written?
Any pointers for where I'd even start would be ideal, this is obviously a super low prio so I wouldn't mind trying it out.
The text was updated successfully, but these errors were encountered: