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Confusing mesh coordinate #1577
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what It’s possible that the unexpected transformation behavior might be related to the aabb (axis-aligned bounding box) scale used in instant-ngp. The Just a thought - could be totally wrong, though |
Hi, I'm actually using |
Hi,
I have a question about mesh coordinate. I tried to extract mesh from ngp and use the mesh as a real-world digital twin in the following tasks. In that case, I need to keep the real-world coordinate rather than the ngp convention. I'm aware that there's a transformation between ngp coordinate and opencv coordinate. So I transformed the coordinate and got the correct real world pose for the mesh. However, if I set offset in the config file with only one value, it seems the final extracted mesh transformed not only from the axis I specified. The figure below shows the difference when I set offset to (0, 0.4, 0) . (The right bottom one is after offset)
May I ask is there some hard coded translation for the offset or did I use a wrong transformation?
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