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Put ehp back into the calcs tab #8329

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yuealice opened this issue Sep 30, 2024 · 1 comment
Open
1 task done

Put ehp back into the calcs tab #8329

yuealice opened this issue Sep 30, 2024 · 1 comment
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enhancement New feature, calculation, or mod

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@yuealice
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Check for duplicates

  • I've checked for duplicate open and closed issues by using the search function of the issue tracker

What platform are you running Path of Building on?

Windows

Is your feature request related to a problem?

Newer players get misled or baited into bad builds because of this metric thats misleading at best in isolation. It certainly does more harm than good to newer players. And if you’re experienced and knowledgeable enough about the game to decipher the number then you should be more than capable of gleaning into each of the three aspects of mitigation, avoidance and recovery separately on your own without an ehp value.

Here are some examples of people basically getting griefed:

https://www.reddit.com/r/PathOfExileBuilds/comments/1egwr10/supposed_554k_ehp_but_dying_alot_also_no_damage/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

https://www.reddit.com/r/PathOfExileBuilds/comments/1exdr6m/have_roughly_300k_ehp_and_3m_dps_but_feel_like/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

https://www.reddit.com/r/PathOfExileBuilds/comments/1bzliyg/100k_ehp_17m_dps_and_still_getting_oneshot_skill/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

https://www.reddit.com/r/PathOfExileBuilds/comments/1er2h0x/600kehp_getting_one_shot_by_exile_farm/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

https://www.reddit.com/r/PathOfExileBuilds/comments/1ew838j/i_dont_understand_why_so_damn_squishy_on_t16/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

https://www.reddit.com/r/PathOfExileBuilds/comments/1fso2v5/i_wasnt_aware_that_this_was_possible/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

Describe the solution you'd like

Relegate the EHP value back into the calculations tab.

Describe alternatives you've considered

Have it be shown below max mits and in a less prominent colour.

Additional context

No response

@yuealice yuealice added the enhancement New feature, calculation, or mod label Sep 30, 2024
@Regisle
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Regisle commented Sep 30, 2024

I just took a look through most of these, most of these builds have low-mid ehp when set vs a boss, they are just over inflated due to the low config, this is definitely currently an issue, however dev branch already has the default set to pinnacle, so that already fixes is for most people who just import and do not configure the enemy further. There are more improvements planned around enemy defaults or other ehp improvements that are in the works that further improves it for poorly configured setups.

Ontop of this literally the first build you linked the tankiness problem was solved by getting a life on block shield, something which ehp tells you is very good, even vs pinnacle (it puts ehp to inf vs no boss)
image

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