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List of games that are broken on ARM64 but work on x64 builds #16484
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Arm in general (as the title suggests) or specifically "Apple silicon"? |
I've updated the title to make it more general. Typically if it's broken on macos arm64, it's also broken on linux arm64 |
@shinra-electric rain is related to #15982 which I've mentioned 😅 |
Initially tested RDR, it was crashing with a And unlike I thought, it's on both ARM64 and X64 build, so removing it from list. |
Just for the record, v01.00 has exact same issue. |
All of these games crashed on Linux 8Gen2, which I ran with the latest RPCS3 compilation
|
ekhm, any logs? besides most games you mention require re-run due to amount of cache on first run, if it happends every boot, then it's an issue. |
I'm running it on a customized front-end based system, and I don't know how to get the logs yet, I may upload the logs for each game when I find a way to do it! After compiling, I've tried running it straight away, restarting the emulator and running it again, even restarting the whole system and running it again, all with the same result, my machine only has 8 gigs of RAM but the game crashes before it runs out of that! |
RPCS3's Log file will be On Windows it will be in the RPCS3 directory near the executable |
Gotta love this shitty reports from android folks 🥱 So issues on newer builds are unrelated GTA V(requires Logs: The Last of Us
Logs: Assassin's Creed IV: Black FlagI don't have the game dumped (will edit this part when I do), but I assume I need to attach the corresponding issue it seems. But it just shows you don't follow RPCS3 Wiki recommended settings - #5831 Uncharted 3: Drake's Deception(just as TLoU, needs a few attempts due to amount of cache) Logs: |
ISSUES RESOLVED |
Most of these are fixed with #16659 |
MGS 4 isn't fixed yet. Same issue as posted above. |
I'll add the other Logs as I find time. GTA VIt won't run, it's a LOG after starting it many times, each time it crashes at the end of the SPU compilation
Logs: The Last of UsBasically the same error reporting as GTA V, but crashes at the loading screen
Logs: Assassin's Creed IV: Black FlagI'm able to get into the game with Interpreter (static), but it's extreme slow. It looks like a problem caused by LLVM recompilation, and ASMJIT Recompiler will directly cause RPCS3 to crash and become completely unusable. A lot of game crashes I've tested have been caused by this |
@FantasyGmm You weren't taught comprehensive reading at school, are you? Get out with Aside that, if i get my hands on proper Linux ARM machine, will be able to test as well. You're running android handheld with Linux that isn't main intent for this device, that brings unnecessary crap to the number of issues. |
Heavenly Sword looks like it's not fixed either. |
Quick summary
As advised by @kd-11, I'm making mega issue with games that have issues on ARM64 builds on macOS.
List will be expanded with time, if I've overlooked any title, feel free to report it here.
List of games I've tested:
If some isn't listed further, it doesn't have any issues related to ARM64 build specifically.
I've had issues with
Ratchet and Clank Trilogy
but that's covered by #16472,The Journey Collection
issues are caused bylibvdec
requirement - #14513,Potencial
Red Dead Redemption
andGTA IV
issues mentioned here, as it's not exclusive to ARM64 build. - #16495Some games require multiple boots due to amount of cache or
Stub PPU Traps: 1
in custom config's yml file.Details
Red Dead Redemption: Game of the Year Edition [BLES01294]Crashes after cache compilation
EDIT: Initially tested RDR, it was crashing with a
Pad Thread
, if you have same issue, switch toKeyboard
handler or do not connect the controller until cache is compiled, issue seems to be gone on later runs. It can be reproduced by deleting the cache and issue is still present. You can downgrade to 1.0 to get rid of the issue.And unlike I thought, it's on both ARM64 and X64 build, so removing it from list.
Grand Theft Auto IV: Complete Edition [BLES01128]:Crashes on ARM64 after game selection (base game or DLCs), while on x64 build it loads just fine. I found only strange issue with Pad Thread, my DualSense crashes only in this game in same spot (Keyboard handler works fine).
EDIT: it was crashing with a
Pad Thread
, if you have same issue, switch toKeyboard
handler or do not connect the controller until cache is compiled, issue seems to be gone on later runs. It can be reproduced by deleting the cache and issue is still present. Downgrading to 1.0 doesn't solve it.Black screen after pressing
START GAME
, not an issue on x64 build.Crashes on loading existing save, haven't tested starting new game. On X64 build works fine.
Crashes while loading a save game, while on x64 build loads fine.
Attach a log file
Heavenly Sword:
BCES00078_ARM64.log
BCES00078_X64.log
Tools of Destruction:
BCES00052_ARM64.log
BCES00052_X64.log
Quest for Booty:
BCES00301_ARM64.log
BLES01128_ARM64.log
Attach capture files for visual issues
No response
System configuration
Other details
No response
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