-
Notifications
You must be signed in to change notification settings - Fork 7
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Localmap Fetch-Cycle is easily interrupted #23
Comments
Another annoyance is that with the current logic if the map is empty, it won't do an update which means that it won't fetch another. |
this is really an issue. Starting the app on a second screen on the same machine is already a struggle (#22), and with that I have to restart it every time. |
This behavior was much better before the introduction of React+Fluorine(+Redux). Something didn't transition well. Right now I'm getting up to speed on the tooling that was introduced then I'll tackle this tonight. Poor workaround I've used: click About, then click Map again. |
It looks like @philplckthun has a branch for improving this, I'll assume he's going to squish this bug. |
bump |
The Localmap is updating itself by fetching a new localmap image when it received the one. This cycle is easily broken if the player is opening a menu, fast travelling, etc. Hence the command has to be sent at another point of the localmap component.
The text was updated successfully, but these errors were encountered: