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Implement systems #1684

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3 of 21 tasks
heinezen opened this issue Aug 25, 2024 · 2 comments
Open
3 of 21 tasks

Implement systems #1684

heinezen opened this issue Aug 25, 2024 · 2 comments
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area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before overview Overview of a collection of tasks

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@heinezen
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heinezen commented Aug 25, 2024

Overview of the necessary gameplay systems that we need to implement:

  • Move
  • Idle
  • Activity
  • Create
  • Research
  • Trade
  • Exchange Resources
  • Transform
  • Gather
  • Restock
  • Drop resources
  • Herd
  • Despawn
  • Apply effect
  • Shoot projectile
  • Transfer storage
  • Collect storage
  • Remove storage
  • Enter container
  • Exit container
  • Send back to task
@heinezen heinezen added nice new thing ☺ A new feature that was not there before lang: c++ Done in C++ code area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work overview Overview of a collection of tasks labels Aug 25, 2024
@heinezen heinezen moved this from 📋 Backlog to 🏗 In progress in openage game simulation Aug 25, 2024
@jere8184
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jere8184 commented Nov 8, 2024

Can I start trying to implement some of these systems?

@heinezen
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@jere8184 You can but it would involve basically reading all the documentation and then also designing these systems from the ground up, which is not very easy. Just so you know.

I think the easiest systems might be the enter container/exit container systems.

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Labels
area: simulation Involved in the game mechanics and simulation big stuff High-impact changes, mainly foundation work lang: c++ Done in C++ code nice new thing ☺ A new feature that was not there before overview Overview of a collection of tasks
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