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Detective Credits on Traitor confirm Option #1693
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Fair point indeed. i'm inclined to classify this as a bug because it allows a core gameplay element to be ignored Having the detective be awarded the credit only upon confirmation should be the only way this works. I don't think we should make this optional |
Hello! Just in case you will change that one day:
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Do you really expect that after killing someone and someone else saw that, they will, for example, wait 30 seconds for that notification that can probably be for somebody else? :D
Maybe. Or you can use timer to set it to extremely long time that never ends. xD I am joking on this one, of course, but that works tho. |
if the traitor dies from other causes, you still get a notification that tells you a traitor died, even if its with some delay that's powerful information.
i mean its fair enough it would work xD but if you make the timer length variable you might as well make a bool if a timer should exist in the first place xD |
Agreed that playing against an exposed Traitor and them jumping down a cliff to deny their credits doesn't sound fun. But then again that's already possible today at least for unspent credits. Regarding the burned corpse that sounds like a valid gameplay mechanic to me. A traitor burning their teammates corpse to deny other shopping roles the credits is definitely something i would want to keep being an option We definitely should keep in mind that bodies might be lost to various reasons, although i don't have an idea on how to combat that as of now
This would have the potential of being an innocent tester :/
There is no way that we will get this right for each and every round setup and general server configuration. And making this timeframe itself configurable is another complexity in the server settings which i don't want to introduce anymore at this point
Yeah i don't want to face any backlash so the option will probably be there :D although it might not be the default
Yep there is definitely need for improvement here. I personally don't like credits showing when simply looking at a corpse, searching the corpse should be the least you would need to do to see credits |
Is your feature request related to a problem? Please describe.
From a gameplay perspective it feels weird to be able to "confirm" a dead body indirectly as a detective/shop inno role by getting credits once a traitor dies. This is even worse when a traitor accidentally dies or gets killed by a different team.
Describe the solution you'd like
There should be an option to give out credits only after the body has been confirmed.
Describe alternatives you've considered
not sure if there is an in between possible here as its mainly an information game.
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