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Picking up small and large health kits (the hl2 item) causes errors. Depending on the installed assets it might break the UI entirely, preventing it from rendering. To be clear, the healing part still works.
To reproduce
take damage
walk into a healthkit
Expected behaviour
TTT2 shouldnt have an issue with such a simple, basegame interaction.
Context (please provide as much as you can)
I tested this with only TTT2 and a single map enabled.
[TTT2 (Base) - v0.14.0b] lua/ttt2/extensions/draw.lua:259: bad argument #1 to 'SetMaterial' (IMaterial expected, got nil)
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered:
Description
Picking up small and large health kits (the hl2 item) causes errors. Depending on the installed assets it might break the UI entirely, preventing it from rendering. To be clear, the healing part still works.
To reproduce
Expected behaviour
TTT2 shouldnt have an issue with such a simple, basegame interaction.
Context (please provide as much as you can)
I tested this with only TTT2 and a single map enabled.
[TTT2 (Base) - v0.14.0b] lua/ttt2/extensions/draw.lua:259: bad argument #1 to 'SetMaterial' (IMaterial expected, got nil)
Additional context
Add any other context about the problem here.
The text was updated successfully, but these errors were encountered: