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I used 2D LiDAR with LaserScanSensor.cs from Robotics-Nav2-SLAM-Example and tried to visualise it on Unity, but it did not work with an error.
Does anyone know how to deal with this?
import Clock.cs,TimeStamp.cs,LaserScanSensor.cs from Robotics-Nav2-SLAM-Example into my project
drag & drop the DefaultVisualizationSuite into the Hierarchy.
create a cube, Drag&Drop LaserScanSensor.cs to Inspector and change Topic name to /scan.
play the simulation and try to check /scan in 3D, the following error occurs.
Object is too large or too far away from the origin.
Mesh '': abnormal mesh bounds - most likely it has some invalid vertices (+/-inifinity or NANs) due to errors exporting.
Mesh bounds min=(-inf, 0.00, -inf), max=(inf, 0.00, inf). Please make sure the mesh is exported without any errors.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
The text was updated successfully, but these errors were encountered:
I used 2D LiDAR with LaserScanSensor.cs from Robotics-Nav2-SLAM-Example and tried to visualise it on Unity, but it did not work with an error.
Does anyone know how to deal with this?
Ubuntu 20.04 LTS
Unity 2022.3.24f1
The text was updated successfully, but these errors were encountered: