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.vox files generated by MeshToVox seem to have these horizontal bands of voxels which should not be there. I tried converting with different file formats. Images of the converted models:
.fbx conversion:
.gltf conversion:
.obj conversion:
.stl conversion:
Model dragged into MagicaVoxel Viewer:
The text was updated successfully, but these errors were encountered:
.vox files generated by MeshToVox seem to have these horizontal bands of voxels which should not be there. I tried converting with different file formats. Images of the converted models:
.fbx conversion:
.gltf conversion:
.obj conversion:
.stl conversion:
Model dragged into MagicaVoxel Viewer:
The text was updated successfully, but these errors were encountered: