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magic-spells.cpp
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#include <iostream>
#include <vector>
#include <string>
using namespace std;
// https://www.hackerrank.com/challenges/magic-spells/problem
class Spell {
private:
string scrollName;
public:
Spell(): scrollName("") { }
Spell(string name): scrollName(name) { }
virtual ~Spell() { }
string revealScrollName() {
return scrollName;
}
};
class Fireball : public Spell {
private: int power;
public:
Fireball(int power): power(power) { }
void revealFirepower(){
cout << "Fireball: " << power << endl;
}
};
class Frostbite : public Spell {
private: int power;
public:
Frostbite(int power): power(power) { }
void revealFrostpower(){
cout << "Frostbite: " << power << endl;
}
};
class Thunderstorm : public Spell {
private: int power;
public:
Thunderstorm(int power): power(power) { }
void revealThunderpower(){
cout << "Thunderstorm: " << power << endl;
}
};
class Waterbolt : public Spell {
private: int power;
public:
Waterbolt(int power): power(power) { }
void revealWaterpower(){
cout << "Waterbolt: " << power << endl;
}
};
class SpellJournal {
public:
static string journal;
static string read() {
return journal;
}
};
string SpellJournal::journal = "";
void counterspell(Spell *spell) {
if (Fireball* s = dynamic_cast<Fireball*>(spell))
s->revealFirepower();
else if (Frostbite* s = dynamic_cast<Frostbite*>(spell))
s->revealFrostpower();
else if (Waterbolt* s = dynamic_cast<Waterbolt*>(spell))
s->revealWaterpower();
else if (Thunderstorm* s = dynamic_cast<Thunderstorm*>(spell))
s->revealThunderpower();
else {
string name = spell->revealScrollName();
string journal = SpellJournal::read();
vector<vector<int> > data(name.size() + 1, vector<int>(journal.size() + 1, 0));
for (int i=1; i <= name.size(); i++) {
for (int j=1; j <= journal.size(); j++) {
if (name[i - 1] == journal[j - 1])
data[i][j] = data[i - 1][j - 1] + 1;
else
data[i][j] = max(data[i - 1][j], data[i][j - 1]);
}
}
cout << data[name.size()][journal.size()] << endl;
}
}
class Wizard {
public:
Spell *cast() {
Spell *spell;
string s; cin >> s;
int power; cin >> power;
if(s == "fire") {
spell = new Fireball(power);
}
else if(s == "frost") {
spell = new Frostbite(power);
}
else if(s == "water") {
spell = new Waterbolt(power);
}
else if(s == "thunder") {
spell = new Thunderstorm(power);
}
else {
spell = new Spell(s);
cin >> SpellJournal::journal;
}
return spell;
}
};
int main() {
int T;
cin >> T;
Wizard Arawn;
while(T--) {
Spell *spell = Arawn.cast();
counterspell(spell);
}
return 0;
}