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Crash on android UE 4.22.3 when using UMG camera widget, log: [2019.10.08-04.40.09:898][ 0]LogAndroid: Error: === Critical error: === [2019.10.08-04.40.09:898][ 0]LogAndroid: Error: [2019.10.08-04.40.09:898][ 0]LogAndroid: Error: Assertion failed: UpdateRegion.DestX + UpdateRegion.Width <= Texture->GetSizeX() [File:C:/UnrealEngine/Engine/Source/Runtime/RHI/Public/RHICommandList.h] [Line: 3940] [2019.10.08-04.40.09:898][ 0]LogAndroid: Error: UpdateTexture2D out of bounds on X. Texture: Texture2D_0, 585397716, 1015222895, 1280 [2019.10.08-04.40.09:898][ 0]LogAndroid: Error: [Callstack] 0x00000000C6B962DC (0x00000000039542DC) libUE4.so!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...) [] [2019.10.08-04.40.09:898][ 0]LogAndroid: Error: [Callstack] 0x00000000CABB05D4 (0x000000000796E5D4) libUE4.so!void FDebug::CheckVerifyFailed<char16_t [60], char16_t const*, unsigned int, unsigned int, unsigned int>(char const*, char const*, int, char16_t const (&) [60], char16_t const*, unsigned int, unsigned int, unsigned int) [] [2019.10.08-04.40.09:898][ 0]LogAndroid: Error: [Callstack] 0x00000000CABB054C (0x000000000796E54C) libUE4.so!FRHICommandListImmediate::UpdateTexture2D(FRHITexture2D*, unsigned int, FUpdateTextureRegion2D const&, unsigned int, unsigned char const*)::{lambda()#1}::operator()() const [] [2019.10.08-04.40.09:898][ 0]LogAndroid: Error: [Callstack] 0x00000000C96854C0 (0x00000000064434C0) libUE4.so [] [2019.10.08-04.40.09:898][ 0]LogAndroid: Error: [Callstack] 0x00000000C96859D0 (0x00000000064439D0) libUE4.so [] [2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000C69FD8D0 (0x00000000037BB8D0) libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [] [2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000C69FC3E4 (0x00000000037BA3E4) libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [] [2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000C7AD6AE8 (0x0000000004894AE8) libUE4.so!RenderingThreadMain(FEvent*) [] [2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000C7B21114 (0x00000000048DF114) libUE4.so!FRenderingThread::Run() [] [2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000C6A81C98 (0x000000000383FC98) libUE4.so!FRunnableThreadPThread::Run() [] [2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000C69F7DBC (0x00000000037B5DBC) libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) [] [2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000EA98D132 (0x0000000000072132) libc.so [] [2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000EA939006 (0x000000000001E006) libc.so []
The text was updated successfully, but these errors were encountered:
We also encountered this problem on redroid. Is there any solution to this problem?
Sorry, something went wrong.
same here, based on the crash log we got, there could be something wrong with the way they calculate width/height of the camera preview.
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Crash on android UE 4.22.3 when using UMG camera widget, log:
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[2019.10.08-04.40.09:898][ 0]LogAndroid: Error: === Critical error: ===
[2019.10.08-04.40.09:898][ 0]LogAndroid: Error:
[2019.10.08-04.40.09:898][ 0]LogAndroid: Error: Assertion failed: UpdateRegion.DestX + UpdateRegion.Width <= Texture->GetSizeX() [File:C:/UnrealEngine/Engine/Source/Runtime/RHI/Public/RHICommandList.h] [Line: 3940]
[2019.10.08-04.40.09:898][ 0]LogAndroid: Error: UpdateTexture2D out of bounds on X. Texture: Texture2D_0, 585397716, 1015222895, 1280
[2019.10.08-04.40.09:898][ 0]LogAndroid: Error: [Callstack] 0x00000000C6B962DC (0x00000000039542DC) libUE4.so!FDebug::CheckVerifyFailedImpl(char const*, char const*, int, char16_t const*, ...) []
[2019.10.08-04.40.09:898][ 0]LogAndroid: Error: [Callstack] 0x00000000CABB05D4 (0x000000000796E5D4) libUE4.so!void FDebug::CheckVerifyFailed<char16_t [60], char16_t const*, unsigned int, unsigned int, unsigned int>(char const*, char const*, int, char16_t const (&) [60], char16_t const*, unsigned int, unsigned int, unsigned int) []
[2019.10.08-04.40.09:898][ 0]LogAndroid: Error: [Callstack] 0x00000000CABB054C (0x000000000796E54C) libUE4.so!FRHICommandListImmediate::UpdateTexture2D(FRHITexture2D*, unsigned int, FUpdateTextureRegion2D const&, unsigned int, unsigned char const*)::{lambda()#1}::operator()() const []
[2019.10.08-04.40.09:898][ 0]LogAndroid: Error: [Callstack] 0x00000000C96854C0 (0x00000000064434C0) libUE4.so
[2019.10.08-04.40.09:898][ 0]LogAndroid: Error: [Callstack] 0x00000000C96859D0 (0x00000000064439D0) libUE4.so
[2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000C69FD8D0 (0x00000000037BB8D0) libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) []
[2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000C69FC3E4 (0x00000000037BA3E4) libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int) []
[2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000C7AD6AE8 (0x0000000004894AE8) libUE4.so!RenderingThreadMain(FEvent*) []
[2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000C7B21114 (0x00000000048DF114) libUE4.so!FRenderingThread::Run() []
[2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000C6A81C98 (0x000000000383FC98) libUE4.so!FRunnableThreadPThread::Run() []
[2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000C69F7DBC (0x00000000037B5DBC) libUE4.so!FRunnableThreadPThread::_ThreadProc(void*) []
[2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000EA98D132 (0x0000000000072132) libc.so
[2019.10.08-04.40.09:899][ 0]LogAndroid: Error: [Callstack] 0x00000000EA939006 (0x000000000001E006) libc.so
The text was updated successfully, but these errors were encountered: