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feature request to support "seasons" within a game context. The game would run in its own continuous state, but allow new players to join in the play as the season ensues. Total score for players would be kept in a scoreboard for the season - similar to arcade games that kept running state of top ten players, just with season, not game scores. If maintainers point me to the right abstractions I'll try to contribute this change -- would a plugin work for this? A lobby room that supported this could use the metaphor of a "hall" or "guild" where players congregate to collect points. I have a cribbage tournament in mind on FBG where I contribute. Thanks for any help. @delucis@vdfdev
The text was updated successfully, but these errors were encountered:
I'm starting my journey with an examination of how to best fit into the bgio framework and achieve this goal. Recent discussions were describing moving from central server configuration to p2p game instances. Is there a general discussion of the arch and strategy for bgio's roadmap? @delucis ?
feature request to support "seasons" within a game context. The game would run in its own continuous state, but allow new players to join in the play as the season ensues. Total score for players would be kept in a scoreboard for the season - similar to arcade games that kept running state of top ten players, just with season, not game scores. If maintainers point me to the right abstractions I'll try to contribute this change -- would a plugin work for this? A lobby room that supported this could use the metaphor of a "hall" or "guild" where players congregate to collect points. I have a cribbage tournament in mind on FBG where I contribute. Thanks for any help. @delucis @vdfdev
The text was updated successfully, but these errors were encountered: