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Texture Map Defragmentation brings to a core dump #361
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The texture map defragmentation filter runs on GPU and requires an opengl context to be executed, therefore the problem could be caused by the system setup. Could you please check if the machine that you are using allows to run opengl? |
OpenGL in my machine is set up and working. Through more digging, I've also found that while using MeshLab and trying to use "Texture Map Defragmentation" the app crashes |
I have the same problem with MeshLab. I use a MacBook Air with a M1 processor. |
do you have solved the problem? I have the same problem in my MacBook Pro with M2 processor |
Unfortunately, we haven't find a solution nor a workaround. We are resulting in using no texture for our meshes for now. |
I used the texture-defrag(!https://github.com/maggio-a/texture-defrag) in linux and it works! |
Would you please describe the architecture of the machine you're using, so that we can also reproduce your outcome? PM |
my linux is |
Hello. I'm having issues working with the Texture Map Defragmentation, as when called, it aborts the program yielding the following error
Aborted (core dumped)
.The python script I'm executing is the following:
I'm working on a laptop running Linux and with Python 3.10.12. I've tried different versions of the software, including the last stable and the last nightly versions. If more informations are needed feel free to ask and I will do my best to provide it.
EDIT 18/03/2024
After further inspection of the documentation, I've also tried running the command
pytest --pyargs pymeshlab
and that showed the following error (the initial part of the output has been trimmed since I don't think it's relevant):Best Regards
Pierfrancesco
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