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I have a mesh with per-wedge UV and a associated texture image. After applying close_holes filter, some new faces is added to close holes, however the material and per-wedge UV set for those faces is not correct, I find the UVs of the newly add faces are set to be [0.5, 0.5](the center point of the image), and assigned a new material, while I actually want to get the uv by interpolating the uv of the nearby faces, and using the original material. How to fix this? Thanks!
The text was updated successfully, but these errors were encountered:
I have a mesh with per-wedge UV and a associated texture image. After applying
close_holes
filter, some new faces is added to close holes, however the material and per-wedge UV set for those faces is not correct, I find the UVs of the newly add faces are set to be [0.5, 0.5](the center point of the image), and assigned a new material, while I actually want to get the uv by interpolating the uv of the nearby faces, and using the original material. How to fix this? Thanks!The text was updated successfully, but these errors were encountered: