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Do you mean the gmsh format? It does not seem related to 3ds max. |
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Grim Dawn provides the plugins for it with the game install, so they're all proprietary after all. |
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All the info I've found on the file format is that it's tied up with 3DS Max, which is an Autodesk tool, so running it on linux becomes a no-go.
I'm looking to work on the 3D model for Grim Dawn and they all seem tied up in that format.
Would be nice to be able to to use something non-proprietary to work on them.
Here's one of the files in question.
aetherialobelisk01.msh.zip
A tool that can convert the msh to and from a file format that Meshlab can work on would also solve this.
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