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Add console command to reset key bindings to their default values. Default values passed via key creation are not actually preserved -- perhaps it makes sense to preserve them and provide an API to reset them to their default value via some console command.
Preface:
LibGDX decided to change constants around for the keys causing an issue with saved keys. This was fixed by temporarily having com.riiablo.GdxKeyMapper#load(MappedKey) return null, i.e., the initial value is never changed to a loaded one from the preferences, and when the program terminated, the default values were saved instead. I don't expect anyone to know how to do this themselves, so this issue should be solved to protect me from any further LibGDX key const changes.
The text was updated successfully, but these errors were encountered:
Add console command to reset key bindings to their default values. Default values passed via key creation are not actually preserved -- perhaps it makes sense to preserve them and provide an API to reset them to their default value via some console command.
Preface:
LibGDX decided to change constants around for the keys causing an issue with saved keys. This was fixed by temporarily having
com.riiablo.GdxKeyMapper#load(MappedKey)
returnnull
, i.e., the initial value is never changed to a loaded one from the preferences, and when the program terminated, the default values were saved instead. I don't expect anyone to know how to do this themselves, so this issue should be solved to protect me from any further LibGDX key const changes.The text was updated successfully, but these errors were encountered: