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FocusScript.cs
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using UnityEngine;
public class FocusScript : MonoBehaviour {
private bool isFocusing;
private float focusEfficiency;
private float focusCost;
private float minFocusCostModifier;
// minFocusCostModifier - The lowest number that the focusEfficiency can reach
private float focusEfficiencyChangeRate;
// The rate at which the focus cost multiplier changes
public float minimumFocus;
public float maximumFocus;
private float currentFocus;
private float focusRegenRate;
private KeyCode focusKey;
private void Awake()
{
isFocusing = false;
focusEfficiency = 1f;
minFocusCostModifier = 0.02f;
focusEfficiencyChangeRate = 0.001f;
currentFocus = maximumFocus;
focusKey = KeyCode.LeftShift;
}
public void setFocusCost(int cost)
{
focusCost = cost;
}
public void changeFocusCost(int amount)
{
focusCost += amount;
}
void Update () {
if(Input.GetKey(focusKey))
{
isFocusing = true;
} else
{
isFocusing = false;
focusEfficiency = 1f;
}
if(isFocusing)
{
if(focusEfficiency > minFocusCostModifier)
{
focusEfficiency -= focusEfficiencyChangeRate;
}
float calculatedFocusCost = focusEfficiency * focusCost;
if(currentFocus - calculatedFocusCost < minimumFocus)
{
isFocusing = false;
currentFocus = minimumFocus;
} else
{
currentFocus -= calculatedFocusCost;
}
} else
{
if(currentFocus + focusRegenRate > maximumFocus)
{
currentFocus = maximumFocus;
}
else
{
currentFocus += focusRegenRate;
}
}
}
}