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Add a generic property animation that can be used to animate any property that can be interpolated.
Useful for simple cases such as modifying some property without making a whole entity animation etc.
implement this in the engine, provide a Lua api to generate the animations and assign them to a target object (entity, entity node, entity node attachment, UI widget) and keep the state in the engine/game runtime. On each update apply the property animation state on the target object's property
The text was updated successfully, but these errors were encountered:
Add a generic property animation that can be used to animate any property that can be interpolated.
Useful for simple cases such as modifying some property without making a whole entity animation etc.
implement this in the engine, provide a Lua api to generate the animations and assign them to a target object (entity, entity node, entity node attachment, UI widget) and keep the state in the engine/game runtime. On each update apply the property animation state on the target object's property
The text was updated successfully, but these errors were encountered: