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Game Name Override #1544

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cybik opened this issue Jan 29, 2025 · 0 comments
Open

Game Name Override #1544

cybik opened this issue Jan 29, 2025 · 0 comments

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@cybik
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cybik commented Jan 29, 2025

"Issue"

Right now, MangoHUD seems to detect a game's name by its executable name. In the case of WINE/Proton running Unreal Engine games, it may be that the game EXE is creatively named Client-Win64-Shipping.exe. When MangoHUD creates log files, they are then named based on this value.

Feature Request

Is it possible for MangoHUD to provide a way to override the exe name, so that instead of the log files having an auto-detected name, one could provide an alternate name via environment variables?

Why is this important?

It isn't

what

This is purely a "creature comfort" / user experience optimization. It would also be practical when auto-uploading logs to the Flightless Network, as the upload would be properly identified.

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