Releases: getsentry/sentry-unity
Releases · getsentry/sentry-unity
0.6.0
Features
- Android Native Support (#307)
- Android mark sessions as crashed (#347)
- Android native bridge for scope sync (#308)
- iOS native bridge for scope sync (#296)
- Sample: Throw exceptions in C++ and Objective-C. C++ segfault (#342)
- Update Unity from 2019.4.21f to 2019.4.30f (#350)
Fixes
- Fixed Xcode generation with invalid or disabled SentryOptions (#330)
- Fixed iOS support related reference resolution issue for Windows (#325)
- Import link.xml caused an infinite loop (#315)
- Removed unused .asmdefs which clears a warning from console (#316)
- Don't send negative line number (#317)
- Android SDK: re-installation of native backend through C# (#339)
- Bump Sentry .NET SDK 3.9.3 (#328)
- Bump Sentry Cocoa SDK 7.3.0 (#328)
- Bump Sentry Android SDK 5.2.1 (#359)
0.5.2
0.5.1
0.5.0
Features
- iOS native support (#254)
- Compile Initialization with the game (#272)
- Native crash in sample (#270)
- Cache, background threads and data for UnityEventProcessor (#268)
Fixes
- Bump Sentry Cocoa SDK 7.2.2 (#289)
- Included NativeExample.c in sample project (#288)
- Added attribute to SentryInitialization to prevent codestripping of Init (#285)
- Fixed passing Sentry diagnostic level to iOS native layer (#281)
- Fixed stuck traces sample rate slider (#276)
- Fixed selected input field tab glitches (#276)
- Bump Sentry .NET SDK 3.8.3 (#269)
0.4.3
0.4.2
0.4.1
0.4.0
- No documented changes.
0.3.3
Fixes
- Release process cleanup