Street Artifacts - 3d scanned and geotagged streetArt using ModelViewer #2337
Replies: 2 comments 2 replies
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Wow, this is super cool. I tried loading on iPad (13.6), Desktop, and Pixel-4. The experience was great on all of them, I thought, but I might be missing some details. What do you think is lacking on the Android experience? Model placement is certainly a bit different between quicklook and SceneViewer/WebXR, is this the main issue you see? |
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Very cool idea!!! A nice way to get out of the house safely 😅 modelViewer.addEventListener('contextmenu', event => event.preventDefault()); |
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Hi there,
A project Im working on about to launch, StreetArtifacts.xyz
A project to capture ephemeral street artifacts using 4k color textured 3D scan and augmented reality to replace memory collected into a timeless augmented world.
Idea came during the pandemic as beautiful ephemeral murals were being painted and are slowly disappearing as shops re-open.
Build on top of Leaflet/MapBox using ModelViewer to display the artifacts and then load in AR.
Best experience on Iphone/Safari or Dekstop+Iphone
Murals are scanned on Iphone 12 PRO with Lidar + GPSCoordinates.
https://streetartifacts.xyz/
Love to hear your feedbacks! , finalizing a few bugs here and there.
The most annoying being the AR quick Look missing a loading experience on Google Chrome (Ive seen the post about that) so Safari offer a much nicer experience as it open AR quick Look right away and then load the model for AR.
Thanks for developing this amazing ModelViewer!
Best
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