Scene-viewer doesn't render the model with an hdr environment-image in AR #2436
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Hello devs! I'm seeing some big differences between render a model with webxr and scene-viewer in AR. Precisely, I'm using hdr images (with the environment-attribute) to make it more real but it seems that scene-viewer render the model without it in AR. I paste here 3 snapshots of what I'm viewing so you can see the differences: 1- Preview 360° image My code is pretty simple: I'm using a Nokia 7.1 with Android 10 to test it. If you need any other detail, please let me know. Hope you can help me to understand this! Thanks in advance. |
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That's correct: WebXR uses your supplied environment image while Scene Viewer uses ARCore's ambient lighting calculation of your space (like Quick Look does). We will add support for WebXR lighting soon, but it will be optional. |
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That's correct: WebXR uses your supplied environment image while Scene Viewer uses ARCore's ambient lighting calculation of your space (like Quick Look does). We will add support for WebXR lighting soon, but it will be optional.