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crashes when a Ragdoll points to a destroyed PhysicsSystem #1431

Answered by jrouwe
stephengold asked this question in Q&A
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Unfortunately this is not something that can be fixed. The PhysicsSystem does not know about the existance of the Ragdoll so it cannot destroy it first. Ragdoll is a higher level concept that the physics system should not know about. In general Jolt tries to avoid links between objects as much as possible. This is one of the main reasons why you can do many things in a thread safe way.

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Converted from issue

This discussion was converted from issue #1428 on December 31, 2024 12:36.