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Godot + Jolt, but not the extension. #1464

Closed Answered by jrouwe
hugarty asked this question in Q&A
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To me it looks like a random collection of errors. If I had to guess then you're not linking against the Jolt library at all (or maybe the main executable is linking against Jolt and the extension dll, if there's such a thing, not).

If I scan through your SCsub file then it appears you're compiling Jolt through env_godot_jolt.add_source_files(thirdparty_obj, thirdparty_sources) but I don't see how you attempt to compile godotJolt.cpp, is it through env.Append(LIBS=['JoltStatic'])? If this is the case then libJoltStatic.a will not contain the Jolt symbols. You made the lib dependent on libJolt.a in cmake but that doesn't mean the symbols are going to get merged into libJoltStatic.a I think.

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@hugarty
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@jrouwe
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