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Edit: Think I found the culprit please check my latest message. The 1280x960 resolution option is the issue I think not working as intended for my custom aspect ratio with integer!
Recently updated retroarch on my steam deck to find the mupen64plus -next core screen location right down at the bottom. I use integer scaling & custom aspect ratio.
Changing the custom aspect ratio Y position into the minus brings it back to center
Expected behavior
Launch the core & screen should be dead center with positions x & y be at 0
Steps to reproduce the bug
Load n64 game using mupen64plus-next on vulkun
set integer scale on & use aspect ratio to custom.
Version/Commit
1.20.0
Bisect Results
Haven't tested recently
Check in the nightly version
I don't know
Platform & operating system
Linux, Steam Deck using Flatpak Retroarch from discover store
Affected Cores
Mupen64plus-next
Environment information
Installed through Flatpak
Relevant log output
No response
The text was updated successfully, but these errors were encountered:
Found the issue! In core options under GLideN64 the top option which is 4:3 resolution I normally have set as 1280x960 but using this option & saving a core override its causing my custom integer aspect ratio to bug out & render it all the way down the bottom like the picture above. Other ui elements though like retroachievements aren't effected & render where they should!
My other cores also have this 1280x960 setting & aren't affected by this issue, & I never had this issue until now.
Is there an existing issue for this?
Description
Edit: Think I found the culprit please check my latest message. The 1280x960 resolution option is the issue I think not working as intended for my custom aspect ratio with integer!
Recently updated retroarch on my steam deck to find the mupen64plus -next core screen location right down at the bottom. I use integer scaling & custom aspect ratio.
Changing the custom aspect ratio Y position into the minus brings it back to center
Expected behavior
Launch the core & screen should be dead center with positions x & y be at 0
Steps to reproduce the bug
Load n64 game using mupen64plus-next on vulkun
set integer scale on & use aspect ratio to custom.
Version/Commit
1.20.0
Bisect Results
Haven't tested recently
Check in the nightly version
I don't know
Platform & operating system
Linux, Steam Deck using Flatpak Retroarch from discover store
Affected Cores
Mupen64plus-next
Environment information
Installed through Flatpak
Relevant log output
No response
The text was updated successfully, but these errors were encountered: