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N64 custom screen placement with integer seems to be currently bugged. #17410

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Richi08 opened this issue Jan 14, 2025 · 1 comment
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@Richi08
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Richi08 commented Jan 14, 2025

Is there an existing issue for this?

  • This is a bug in RetroArch frontend
  • I have searched the existing issues

Description

Edit: Think I found the culprit please check my latest message. The 1280x960 resolution option is the issue I think not working as intended for my custom aspect ratio with integer!

Recently updated retroarch on my steam deck to find the mupen64plus -next core screen location right down at the bottom. I use integer scaling & custom aspect ratio.
20250114_014408

Changing the custom aspect ratio Y position into the minus brings it back to center
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Expected behavior

Launch the core & screen should be dead center with positions x & y be at 0

Steps to reproduce the bug

Load n64 game using mupen64plus-next on vulkun
set integer scale on & use aspect ratio to custom.

Version/Commit

1.20.0

Bisect Results

Haven't tested recently

Check in the nightly version

I don't know

Platform & operating system

Linux, Steam Deck using Flatpak Retroarch from discover store

Affected Cores

Mupen64plus-next

Environment information

Installed through Flatpak

Relevant log output

No response

@Richi08
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Richi08 commented Jan 14, 2025

Found the issue! In core options under GLideN64 the top option which is 4:3 resolution I normally have set as 1280x960 but using this option & saving a core override its causing my custom integer aspect ratio to bug out & render it all the way down the bottom like the picture above. Other ui elements though like retroachievements aren't effected & render where they should!

My other cores also have this 1280x960 setting & aren't affected by this issue, & I never had this issue until now.
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