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api.lua
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levels_api = {}
levels_api.player_hud_ids = {}
local ADDED_XP_PER_LEVEL = 100
function levels_api.get_player_attribute(name, attr, defval)
minetest.debug(name)
local player = minetest.get_player_by_name(name)
if not player then
return false
end
return tonumber(player:get_attribute(attr) or defval)
end
function levels_api.set_player_attribute(name, attr, value)
local player = minetest.get_player_by_name(name)
if not player then
return false
end
player:set_attribute(attr, value)
end
function levels_api.increment_attribute(name, attr)
local current_attr = levels_api.get_player_attribute(name, attr, 0) or 0
levels_api.set_player_attribute(name, attr, current_attr + 1)
return true
end
function levels_api.decrement_attribute(name, attr)
local current_attr = levels_api.get_player_attribute(name, attr, 0)
levels_api.set_player_attribute(name, attr, current_attr - 1)
return true
end
function levels_api.get_needed_xp(name)
local current_level = levels_api.get_player_attribute(name, "levels:level", 1)
local current_xp = levels_api.get_player_attribute(name, "levels:xp", 0)
local needed_xp = ADDED_XP_PER_LEVEL * current_level
return needed_xp
end
function levels_api.update_hud(name)
local current_level = levels_api.get_player_attribute(name, "levels:level", 1)
local current_xp = levels_api.get_player_attribute(name, "levels:xp", 0)
local player = minetest.get_player_by_name(name)
if levels_api.player_hud_ids[name] then
player:hud_remove(levels_api.player_hud_ids[name])
end
levels_api.player_hud_ids[name] = player:hud_add({
hud_elem_type = "text",
text = current_xp .. " / " .. levels_api.get_needed_xp(name),
position = {x=0.5,y=0.5},
number = 0xFFFFFF,
})
end
function levels_api.update_level(name)
local current_level = levels_api.get_player_attribute(name, "levels:level", 1)
local current_xp = levels_api.get_player_attribute(name, "levels:xp", 0)
local needed_xp = ADDED_XP_PER_LEVEL * current_level
while current_xp >= needed_xp do
minetest.chat_send_player(name, "You have leveled up!")
minetest.chat_send_player(name, "You have received 1 more attribute point.")
current_level = current_level + 1
current_xp = current_xp - needed_xp
levels_api.increment_attribute(name, "levels:points")
needed_xp = ADDED_XP_PER_LEVEL * current_level
end
levels_api.set_player_attribute(name, "levels:level", current_level)
levels_api.set_player_attribute(name, "levels:xp", current_xp)
levels_api.update_hud(name)
end