-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathHud.cs
418 lines (333 loc) · 15 KB
/
Hud.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Runtime.InteropServices.ComTypes;
using System.Threading.Tasks;
using CitizenFX.Core;
using CitizenFX.Core.Native;
using CitizenFX.Core.UI;
using PoliceMP.Client.Services.Interfaces;
using PoliceMP.Core.Client;
using PoliceMP.Core.Client.Commands.Interfaces;
using PoliceMP.Core.Client.Interface;
namespace PoliceMP.Client.Scripts.HUD
{
public class Hud : Script
{
private readonly ITickManager _ticks;
private bool _seatbeltState = false;
private float _vehicleSpeed = 0f;
private Vector3 _vehicleVelocity = Vector3.Zero;
private INotificationService _notification;
private string _callSign = "";
private int _lastVehicle = 0;
private float _speedLimiter = -1;
#region Zones
private readonly List<string> zoneNameShort = new()
{
"AIRP", "ALAMO", "ALTA", "ARMYB", "BANHAMC", "BANNING", "BEACH",
"BHAMCA", "BRADP", "BRADT", "BURTON", "CALAFB", "CANNY", "CCREAK", "CHAMH", "CHIL", "CHU", "CMSW", "CYPRE",
"DAVIS", "DELBE", "DELPE", "DELSOL", "DESRT", "DOWNT", "DTVINE", "EAST_V", "EBURO", "ELGORL", "ELYSIAN",
"GALFISH", "GOLF", "GRAPES", "GREATC", "HARMO", "HAWICK", "HORS", "HUMLAB", "JAIL", "KOREAT", "LACT",
"LAGO",
"LDAM", "LEGSQU", "LMESA", "LOSPUER", "MIRR", "MORN", "MOVIE", "MTCHIL", "MTGORDO", "MTJOSE", "MURRI",
"NCHU",
"NOOSE", "OCEANA", "PALCOV", "PALETO", "PALFOR", "PALHIGH", "PALMPOW", "PBLUFF", "PBOX", "PROCOB", "RANCHO",
"RGLEN", "RICHM", "ROCKF", "RTRAK", "SANAND", "SANCHIA", "SANDY", "SKID", "SLAB", "STAD", "STRAW", "TATAMO",
"TERMINA", "TEXTI", "TONGVAH", "TONGVAV", "VCANA", "VESP", "VINE", "WINDF", "WVINE", "ZANCUDO", "ZP_ORT",
"ZQ_UAR"
};
private readonly List<string> zoneListComp = new()
{
"Los Santos International Airport", "Alamo Sea", "Alta", "Fort Zancudo", "Banham Canyon Dr", "Banning",
"Vespucci Beach", "Banham Canyon", "Braddock Pass", "Braddock Tunnel", "Burton", "Calafia Bridge",
"Raton Canyon", "Cassidy Creek", "Chamberlain Hills", "Vinewood Hills", "Chumash",
"Chiliad Mountain State Wilderness", "Cypress Flats", "Davis", "Del Perro Beach", "Del Perro", "La Puerta",
"Grand Senora Desert", "Downtown", "Downtown Vinewood", "East Vinewood", "El Burro Heights",
"El Gordo Lighthouse", "Elysian Island", "Galilee", "GWC and Golfing Society", "Grapeseed",
"Great Chaparral", "Harmony", "Hawick", "Vinewood Racetrack", "Humane Labs and Research",
"Bolingbroke Penitentiary", "Little Seoul", "Land Act Reservoir", "Lago Zancudo", "Land Act Dam",
"Legion Square", "La Mesa", "La Puerta", "Mirror Park", "Morningwood", "Richards Majestic", "Mount Chiliad",
"Mount Gordo", "Mount Josiah", "Murrieta Heights", "North Chumash", "N.O.O.S.E", "Pacific Ocean",
"Paleto Cove", "Paleto Bay", "Paleto Forest", "Palomino Highlands", "Palmer - Taylor Power Station",
"Pacific Bluffs", "Pillbox Hill", "Procopio Beach", "Rancho", "Richman Glen", "Richman", "Rockford Hills",
"Redwood Lights Track", "San Andreas", "San Chianski Mountain Range", "Sandy Shores", "Mission Row",
"Stab City", "Maze Bank Arena", "Strawberry", "Tataviam Mountains", "Terminal", "Textile City",
"Tongva Hills", "Tongva Valley", "Vespucci Canals", "Vespucci", "Vinewood", "Ron Alternates Wind Farm",
"West Vinewood", "Zancudo River", "Port of South Los Santos", "Davis Quartz"
};
#endregion
public Hud(ITickManager tick, ICommandManager command, INotificationService notification)
{
_notification = notification;
_ticks = tick;
command.Register("sb").WithHandler(ToggleSeatBelt);
command.Register("speedlimiter").WithHandler(ToggleSpeedLimiter);
}
protected override Task OnStartAsync()
{
_ticks.On(LocationTick);
_ticks.On(VehicleTick);
_ticks.On(SeatbeltTick);
_ticks.On(SpeedLimiterTick);
_ticks.On(FetchCallsign);
_ticks.On(ShowCallsign);
API.RegisterKeyMapping("sb", "Toggle Vehicle Seatbelt", "keyboard", "y");
API.RegisterKeyMapping("speedlimiter", "Toggle Vehicle Speed Limiter", "keyboard", "F5");
return Task.FromResult(0);
}
private async Task FetchCallsign()
{
var callsign = (string)Game.Player.State.Get("PMPCallsign");
_callSign = callsign;
await BaseScript.Delay(5000);
return;
}
private async Task ShowCallsign()
{
if (!Screen.Hud.IsRadarVisible) return;
if (string.IsNullOrEmpty(_callSign)) return;
if (_callSign == "" || _callSign.Contains("null")) return;
var posX = 0.45f;
var posY = 0.85f;
var scale = 0.5f;
var font = 4;
API.SetTextScale(scale, scale);
API.SetTextFont(font);
API.SetTextOutline();
API.BeginTextCommandDisplayText("STRING");
API.AddTextComponentSubstringPlayerName($"Running As: ~b~{_callSign}");
API.EndTextCommandDisplayText(posX, posY);
}
private async Task LocationTick()
{
if (!Screen.Hud.IsRadarVisible) return;
var playerPos = Game.PlayerPed.Position;
uint streetNameHash = 0;
uint intersectionHash = 0;
API.GetStreetNameAtCoord(playerPos.X, playerPos.Y, playerPos.Z, ref streetNameHash, ref intersectionHash);
var streetName = API.GetStreetNameFromHashKey(streetNameHash);
var zoneShort = API.GetNameOfZone(playerPos.X, playerPos.Y, playerPos.Z);
var zoneIndex = zoneNameShort.IndexOf(zoneShort);
var zoneName = zoneListComp[zoneIndex];
var streetZoneText = $"{streetName} - {zoneName}";
var posX = 0.015f;
var posY = 0.750f;
var scale = 0.42f;
var font = 4;
API.SetTextScale(scale, scale);
API.SetTextFont(font);
API.SetTextOutline();
API.BeginTextCommandDisplayText("STRING");
API.AddTextComponentSubstringPlayerName(streetZoneText);
API.EndTextCommandDisplayText(posX, posY);
}
private async Task VehicleTick()
{
if (!Screen.Hud.IsRadarVisible) return;
var currentVehicle = Game.PlayerPed.CurrentVehicle;
if (currentVehicle == null) return;
var isDriver = currentVehicle.Driver != null && currentVehicle.Driver == Game.PlayerPed;
#region Speed
var speedPosX = 0.015f;
var speedPosY = 0.725f;
var scale = 0.42f;
var font = 4;
var vehicleSpeed = currentVehicle.Speed * 2.236936;
var speedRounded = Math.Round(vehicleSpeed, 0);
var speedString = $"{speedRounded} ~f~MPH";
var showSpeedLimiter = true;
if (currentVehicle.ClassType is VehicleClass.Planes or VehicleClass.Helicopters)
{
var knotSpeed = currentVehicle.Speed * 1.94384;
var knotRounded = Math.Round(knotSpeed, 0);
var currentHeight = currentVehicle.HeightAboveGround;
var currentFeet = currentHeight * 3.28084;
var feetRounded = Math.Round(currentFeet, 0) - 3;
speedString = $"{knotRounded} ~f~KTS~w~ - {feetRounded} ~g~FT";
showSpeedLimiter = false;
}
API.SetTextScale(scale, scale);
API.SetTextFont(font);
API.SetTextOutline();
API.BeginTextCommandDisplayText("STRING");
API.AddTextComponentSubstringPlayerName(speedString);
API.EndTextCommandDisplayText(speedPosX, speedPosY);
#endregion
#region SeatBelt
var seatBeltPosX = 0.015f;
var seatBeltPosY = 0.700f;
var seatbeltText = "~r~Seatbelt";
if (_seatbeltState)
{
seatbeltText = "~g~Seatbelt";
}
API.SetTextScale(scale, scale);
API.SetTextFont(font);
API.SetTextOutline();
API.BeginTextCommandDisplayText("STRING");
API.AddTextComponentSubstringPlayerName(seatbeltText);
API.EndTextCommandDisplayText(seatBeltPosX, seatBeltPosY);
#endregion
#region Speed Limit
var speedLimitPosX = 0.015f;
var speedLimitPosY = 0.652f;
var speedLimitText = "Speed Limiter: ~r~OFF";
if (_speedLimiter > -1)
{
var vehicleSpeedLimiter = _speedLimiter * 2.236936;
var speedLimiterRounded = Math.Round(vehicleSpeedLimiter, 0);
speedLimitText = $"Speed Limiter: ~o~{speedLimiterRounded} MPH";
}
#endregion
if (isDriver)
{
#region Speed Limiter
if (showSpeedLimiter)
{
API.SetTextScale(scale, scale);
API.SetTextFont(font);
API.SetTextOutline();
API.BeginTextCommandDisplayText("STRING");
API.AddTextComponentSubstringPlayerName(speedLimitText);
API.EndTextCommandDisplayText(speedLimitPosX, speedLimitPosY);
}
#endregion
#region Fuel
var fuel = Math.Round(currentVehicle.FuelLevel, 0);
var fuelPosX = 0.015f;
var fuelPosY = 0.685f;
var fuelScale = 0.2f;
var fuelString = $"🟩 🟩 🟩 🟩";
if (fuel < 75)
{
fuelString = $"🟩 🟩 🟩";
}
if (fuel < 50)
{
fuelString = $"🟧 🟧";
}
if (fuel < 25)
{
fuelString = $"🟧";
}
if (fuel < 15)
{
fuelString = $"🟥";
}
if (fuel < 5)
{
fuelString = $"🆘";
}
API.SetTextScale(fuelScale, fuelScale);
API.SetTextFont(font);
API.SetTextOutline();
API.BeginTextCommandDisplayText("STRING");
API.AddTextComponentSubstringPlayerName(fuelString);
API.EndTextCommandDisplayText(fuelPosX, fuelPosY);
#endregion
}
}
private async Task SeatbeltTick()
{
var currentVehicle = Game.PlayerPed.CurrentVehicle;
if (currentVehicle == null)
{
if (_seatbeltState)
{
_seatbeltState = false;
}
return;
}
if (_seatbeltState)
{
API.DisableControlAction(0, 75, true);
API.DisableControlAction(25, 75, true);
}
var speed = currentVehicle.Speed;
if (!_seatbeltState && speed > (50 / 3.6) && (_vehicleSpeed - speed) > speed * 0.2)
{
var coords = Game.PlayerPed.Position;
var fw = Fwv(Game.PlayerPed);
API.SetEntityCoords(Game.PlayerPed.Handle, coords.X + (float)fw[0], coords.Y + (float)fw[1], coords.Z - 0.47f, true, true, true, false);
API.SetEntityVelocity(Game.PlayerPed.Handle, _vehicleVelocity.X, _vehicleVelocity.Y, _vehicleVelocity.Z);
API.SetPedToRagdoll(Game.PlayerPed.Handle, 1000, 1000, 0, false, false, false);
}
_vehicleSpeed = speed;
_vehicleVelocity = API.GetEntityVelocity(currentVehicle.Handle);
}
private double[] Fwv(Ped player)
{
var hr = API.GetEntityHeading(player.Handle) + 90f;
if (hr < 0)
{
var oldHr = hr;
hr = 360f + oldHr;
}
hr = (float) (hr * 0.0174533);
var x = Math.Cos(hr) * 2;
var y = Math.Sin(hr) * 2;
return new double[] {x, y};
}
private void ToggleSeatBelt()
{
_seatbeltState = !_seatbeltState;
}
private void ToggleSpeedLimiter()
{
var currentVehicle = Game.PlayerPed.CurrentVehicle;
if (currentVehicle == null) return;
if (currentVehicle.Driver == null) return;
if (currentVehicle.Driver != Game.PlayerPed) return;
var vehClass = currentVehicle.ClassType;
if (vehClass is VehicleClass.Boats or VehicleClass.Planes or VehicleClass.Helicopters) return;
if (_speedLimiter > -1)
{
_speedLimiter = -1;
API.SetVehicleMaxSpeed(currentVehicle.Handle, 0.0f);
_notification.Success("Speed Limiter", "Speed Limiter Disabled");
return;
}
_speedLimiter = currentVehicle.Speed;
var vehicleSpeed = currentVehicle.Speed * 2.236936;
var speedRounded = Math.Round(vehicleSpeed, 0);
API.SetVehicleMaxSpeed(currentVehicle.Handle, _speedLimiter);
_notification.Success("Speed Limiter", $"Speed Limiter set to {speedRounded} MPH");
}
private async Task SpeedLimiterTick()
{
if (_speedLimiter == -1f) return;
var currentVehicle = Game.PlayerPed.CurrentVehicle;
if (currentVehicle == null)
{
if (_speedLimiter != -1f)
{
_speedLimiter = -1f;
}
if (_lastVehicle != 0)
{
if (!API.DoesEntityExist(_lastVehicle))
{
_lastVehicle = 0;
}
else
{
API.SetVehicleMaxSpeed(_lastVehicle, 0.0f);
}
}
return;
}
if (_lastVehicle != currentVehicle.Handle)
{
_lastVehicle = currentVehicle.Handle;
}
/*
if (currentVehicle.Driver == null) return;
if (currentVehicle.Driver != Game.PlayerPed) return;
if (currentVehicle.Speed > _speedLimiter)
{
currentVehicle.Speed = _speedLimiter;
}*/
}
}
}