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Vector3Extension.cs
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using CitizenFX.Core;
using System;
namespace PoliceMP.Server.Extensions
{
public static class Vector3Extension
{
public static float Distance(this Vector3 position, Vector3 targetPosition, bool ignoreZ = false)
{
var diffX = position.X - targetPosition.X;
var diffY = position.Y - targetPosition.Y;
if (!ignoreZ)
{
var diffZ = position.Z - targetPosition.Z;
var sum = diffX * diffX + diffY * diffY + diffZ * diffZ;
return (float)Math.Sqrt(sum);
}
var sum3D = diffX * diffX + diffY * diffY;
return (float)Math.Sqrt(sum3D);
}
public static Vector3 ConvertToCitizen(this Core.Shared.Models.Vector3 position)
{
return new(position.X, position.Y, position.Z);
}
public static Core.Shared.Models.Vector3 Around(this Core.Shared.Models.Vector3 position, float distance)
{
var pos = position.ConvertToCitizen();
var returnPosCitizen = pos.Around(distance);
return new Core.Shared.Models.Vector3(returnPosCitizen.X, returnPosCitizen.Y, returnPosCitizen.Z);
}
public static Vector3 Around(this Vector3 position, float distance)
{
return position + RandomXy() * distance;
}
private static Vector3 RandomXy()
{
var position = new Vector3();
var random = new Random();
var num = random.NextDouble() * 2.0 * Math.PI;
position.X = (float) Math.Cos(num);
position.Y = (float) Math.Sin(num);
position.Normalize();
return position;
}
}
}