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UndirectedWeightedDenseGraph.cs
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UndirectedWeightedDenseGraph.cs
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/***
* The Undirected Weighted Dense Graph Data Structure.
*
* Definition:
* A dense graph is a graph G = (V, E) in which |E| = O(|V|^2).
* A weighted graph is a graph where each edge has a weight (zero weights mean there is no edge).
*
* An adjacency-matrix (two dimensional array of longs) weighted graph representation.
* Inherits and extends the Undirected Dense verion (UndirectedDenseGraph<T> class).
* Implements the IWeightedGraph<T> interface.
*/
using System;
using System.Collections.Generic;
using DataStructures.Common;
using DataStructures.Lists;
namespace DataStructures.Graphs
{
/// <summary>
/// This class represents the graph as an adjacency-matrix (two dimensional integer array).
/// </summary>
public class UndirectedWeightedDenseGraph<T> : UndirectedDenseGraph<T>, IWeightedGraph<T> where T : IComparable<T>
{
/// <summary>
/// INSTANCE VARIABLES
/// </summary>
private const long EMPTY_EDGE_SLOT = 0;
private const object EMPTY_VERTEX_SLOT = (object)null;
// Store edges and their weights as integers.
// Any edge with a value of zero means it doesn't exist. Otherwise, it exist with a specific weight value.
// Default value for positive edges is 1.
protected new long[,] _adjacencyMatrix { get; set; }
/// <summary>
/// CONSTRUCTOR
/// </summary>
public UndirectedWeightedDenseGraph(uint capacity = 10)
{
_edgesCount = 0;
_verticesCount = 0;
_verticesCapacity = (int)capacity;
_vertices = new ArrayList<object>(_verticesCapacity);
_adjacencyMatrix = new long[_verticesCapacity, _verticesCapacity];
_adjacencyMatrix.Populate(rows: _verticesCapacity, columns: _verticesCapacity, defaultValue: EMPTY_EDGE_SLOT);
}
/// <summary>
/// Helper function. Checks if edge exist in graph.
/// </summary>
protected override bool _doesEdgeExist(int source, int destination)
{
return (_adjacencyMatrix[source, destination] != EMPTY_EDGE_SLOT) || (_adjacencyMatrix[destination, source] != EMPTY_EDGE_SLOT);
}
/// <summary>
/// Helper function. Gets the weight of a undirected edge.
/// </summary>
private long _getEdgeWeight(int source, int destination)
{
return (_adjacencyMatrix[source, destination] != EMPTY_EDGE_SLOT ? _adjacencyMatrix[source, destination] : _adjacencyMatrix[destination, source]);
}
/// <summary>
/// Returns true, if graph is weighted; false otherwise.
/// </summary>
public override bool IsWeighted
{
get { return true; }
}
/// <summary>
/// An enumerable collection of edges.
/// </summary>
public virtual IEnumerable<WeightedEdge<T>> Edges
{
get
{
var seen = new HashSet<KeyValuePair<T, T>>();
foreach (var vertex in _vertices)
{
int source = _vertices.IndexOf(vertex);
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
{
// Check existence of vertex
if (_vertices[adjacent] != null && _doesEdgeExist(source, adjacent))
{
var neighbor = (T)_vertices[adjacent];
var weight = _getEdgeWeight(source, adjacent);
var outgoingEdge = new KeyValuePair<T, T>((T)vertex, neighbor);
var incomingEdge = new KeyValuePair<T, T>(neighbor, (T)vertex);
// Undirected edges should be checked once
if (seen.Contains(incomingEdge) || seen.Contains(outgoingEdge))
continue;
else
seen.Add(outgoingEdge);
yield return (new WeightedEdge<T>(outgoingEdge.Key, outgoingEdge.Value, weight));
}
}
}//end-foreach
}
}
/// <summary>
/// Get all incoming edges to a vertex
/// </summary>
public virtual IEnumerable<WeightedEdge<T>> IncomingEdges(T vertex)
{
if (!HasVertex(vertex))
throw new KeyNotFoundException("Vertex doesn't belong to graph.");
int source = _vertices.IndexOf(vertex);
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
{
if (_vertices[adjacent] != null && _doesEdgeExist(source, adjacent))
{
yield return (new WeightedEdge<T>(
(T)_vertices[adjacent], // from
vertex, // to
_getEdgeWeight(source, adjacent) // weight
));
}
}//end-for
}
/// <summary>
/// Get all outgoing weighted edges from vertex
/// </summary>
public virtual IEnumerable<WeightedEdge<T>> OutgoingEdges(T vertex)
{
if (!HasVertex(vertex))
throw new KeyNotFoundException("Vertex doesn't belong to graph.");
int source = _vertices.IndexOf(vertex);
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
{
if (_vertices[adjacent] != null && _doesEdgeExist(source, adjacent))
{
yield return (new WeightedEdge<T>(
vertex, // from
(T)_vertices[adjacent], // to
_getEdgeWeight(source, adjacent) // weight
));
}
}//end-for
}
/// <summary>
/// Obsolete. Another AddEdge function is implemented with a weight parameter.
/// </summary>
[Obsolete("Use the AddEdge method with the weight parameter.")]
public new bool AddEdge(T source, T destination)
{
throw new NotImplementedException();
}
/// <summary>
/// Connects two vertices together with a weight, in the direction: first->second.
/// </summary>
public virtual bool AddEdge(T source, T destination, long weight)
{
// Return if the weight is equals to the empty edge value
if (weight == EMPTY_EDGE_SLOT)
return false;
// Get indices of vertices
int srcIndex = _vertices.IndexOf(source);
int dstIndex = _vertices.IndexOf(destination);
// Check existence of vertices and non-existence of edge
if (srcIndex == -1 || dstIndex == -1)
return false;
else if (_doesEdgeExist(srcIndex, dstIndex))
return false;
// Use only one triangle of the matrix
_adjacencyMatrix[srcIndex, dstIndex] = weight;
// Increment edges count
++_edgesCount;
return true;
}
/// <summary>
/// Removes edge, if exists, from source to destination.
/// </summary>
public override bool RemoveEdge(T source, T destination)
{
// Get indices of vertices
int srcIndex = _vertices.IndexOf(source);
int dstIndex = _vertices.IndexOf(destination);
// Check existence of vertices and non-existence of edge
if (srcIndex == -1 || dstIndex == -1)
return false;
else if (!_doesEdgeExist(srcIndex, dstIndex))
return false;
// Reset it both ways
_adjacencyMatrix[srcIndex, dstIndex] = EMPTY_EDGE_SLOT;
_adjacencyMatrix[dstIndex, srcIndex] = EMPTY_EDGE_SLOT;
// Increment edges count
--_edgesCount;
return true;
}
/// <summary>
/// Updates the edge weight from source to destination.
/// </summary>
public virtual bool UpdateEdgeWeight(T source, T destination, long weight)
{
// Return if the weight is equals to the empty edge value
if (weight == EMPTY_EDGE_SLOT)
return false;
// Get indices of vertices
int srcIndex = _vertices.IndexOf(source);
int dstIndex = _vertices.IndexOf(destination);
// Check existence of vertices and non-existence of edge
if (srcIndex == -1 || dstIndex == -1)
return false;
else if (!_doesEdgeExist(srcIndex, dstIndex))
return false;
// Edge exists, use only one triangle of the matrix
if (_adjacencyMatrix[srcIndex, dstIndex] != EMPTY_EDGE_SLOT)
_adjacencyMatrix[srcIndex, dstIndex] = weight;
else
_adjacencyMatrix[dstIndex, srcIndex] = weight;
return true;
}
/// <summary>
/// Removes the specified vertex from graph.
/// </summary>
public override bool RemoveVertex(T vertex)
{
// Return if graph is empty
if (_verticesCount == 0)
return false;
// Get index of vertex
int index = _vertices.IndexOf(vertex);
// Return if vertex doesn't exists
if (index == -1)
return false;
// Lazy-delete the vertex from graph
//_vertices.Remove (vertex);
_vertices[index] = EMPTY_VERTEX_SLOT;
// Decrement the vertices count
--_verticesCount;
// Remove all outgoing and incoming edges to this vertex
for (int i = 0; i < _verticesCapacity; ++i)
{
if (_doesEdgeExist(i, index))
{
_adjacencyMatrix[index, i] = EMPTY_EDGE_SLOT;
_adjacencyMatrix[i, index] = EMPTY_EDGE_SLOT;
// Decrement the edges count
--_edgesCount;
}
}
return true;
}
/// <summary>
/// Get edge object from source to destination.
/// </summary>
public virtual WeightedEdge<T> GetEdge(T source, T destination)
{
// Get indices of vertices
int srcIndex = _vertices.IndexOf(source);
int dstIndex = _vertices.IndexOf(destination);
// Check the existence of vertices and the undirected edge
if (srcIndex == -1 || dstIndex == -1)
throw new Exception("One of the vertices or both of them doesn't exist.");
else if (!_doesEdgeExist(srcIndex, dstIndex))
throw new Exception("Edge doesn't exist.");
return (new WeightedEdge<T>(source, destination, _getEdgeWeight(srcIndex, dstIndex)));
}
/// <summary>
/// Returns the edge weight from source to destination.
/// </summary>
public virtual long GetEdgeWeight(T source, T destination)
{
return GetEdge(source, destination).Weight;
}
/// <summary>
/// Returns the neighbours of a vertex as a dictionary of nodes-to-weights.
/// </summary>
public virtual Dictionary<T, long> NeighboursMap(T vertex)
{
if (!HasVertex(vertex))
return null;
var neighbors = new Dictionary<T, long>();
int source = _vertices.IndexOf(vertex);
// Check existence of vertex
if (source != -1)
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
if (_vertices[adjacent] != null && _doesEdgeExist(source, adjacent))
neighbors.Add((T)_vertices[adjacent], _getEdgeWeight(source, adjacent));
return neighbors;
}
/// <summary>
/// Returns a human-readable string of the graph.
/// </summary>
public override string ToReadable()
{
string output = string.Empty;
for (int i = 0; i < _vertices.Count; ++i)
{
if (_vertices[i] == null)
continue;
var node = (T)_vertices[i];
var adjacents = string.Empty;
output = String.Format("{0}\r\n{1}: [", output, node);
foreach (var adjacentNode in NeighboursMap(node))
adjacents = String.Format("{0}{1}({2}), ", adjacents, adjacentNode.Key, adjacentNode.Value);
if (adjacents.Length > 0)
adjacents = adjacents.TrimEnd(new char[] { ',', ' ' });
output = String.Format("{0}{1}]", output, adjacents);
}
return output;
}
/// <summary>
/// Clear this graph.
/// </summary>
public override void Clear()
{
_edgesCount = 0;
_verticesCount = 0;
_vertices = new ArrayList<object>(_verticesCapacity);
_adjacencyMatrix = new long[_verticesCapacity, _verticesCapacity];
_adjacencyMatrix.Populate(rows: _verticesCapacity, columns: _verticesCapacity, defaultValue: EMPTY_EDGE_SLOT);
}
}
}