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sample_program.cpp
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#include<iostream>
#include<cstdio>
#include<string>
using namespace std;
#define B 1
#define W -1
/*Initial Board configuration*/
int board[8][8]={
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , B , W , 0 , 0 , 0,
0 , 0 , 0 , W , B , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0
};
class GameState {
public :
GameState() {
}
char getNextPlayer() {
return nextPlayer;
}
void setPreviousMove(String move) {
previousMove = move;
}
bool canOutflankInUpwardDirection(int row, int column, int turn) {
for(int i = row - 1; i >= 0 && board[i][column] != 0; i--) {
if(board[i][column] == turn) {
if(row - i > 1) {
return true;
} else {
return false;
}
}
}
return false;
}
bool canOutflankInDownwardDirection(int row, int column, int turn) {
for(int i = row + 1; i < 8 && board[i][column] != 0; i++) {
if(board[i][column] == turn) {
if(i - row > 1) {
return true;
} else {
return false;
}
}
}
return false;
}
bool canOutflankInRightDirection(int row, int column, int turn) {
for(int j = column + 1; j < 8 && board[row][j] != 0; j++) {
if(board[row][j] == turn) {
if(j - column > 1) {
return true;
} else {
return false;
}
}
}
return false;
}
bool canOutflankInLeftDirection(int row, int column, int turn) {
for(int j = column - 1; j >= 0 && board[row][j] != 0; j--) {
if(board[row][j] == turn) {
if(column - j > 1) {
return true;
} else {
return false;
}
}
}
return false;
}
bool canOutflankInUpwardLeftDirection(int row, int column, int turn) {
for(int i = row - 1, j = column - 1; i >= 0 && j >= 0 && board[i][j] != 0; i--, j--) {
if(board[i][j] == turn) {
if(row - i > 1) {
return true;
} else {
return false;
}
}
}
return false;
}
bool canOutflankInUpwardRightDirection(int row, int column, int turn) {
for(int i = row - 1, j = column + 1; i >= 0 && j < 8 && board[i][j] != 0; i--, j++) {
if(board[i][j] == turn) {
if(row - i > 1) {
return true;
} else {
return false;
}
}
}
return false;
}
bool canOutflankInDownwardLeftDirection(int row, int column, int turn) {
for(int i = row + 1, j = column - 1; i < 8 && j >= 0 && board[i][j] != 0; i++, j--) {
if(board[i][j] == turn) {
if(i - row > 1) {
return true;
} else {
return false;
}
}
}
return false;
}
bool canOutflankInDownwardRightDirection(int row, int column, int turn) {
for(int i = row + 1, j = column + 1; i < 8 && j < 8 && board[i][j] != 0; i++, j++) {
if(board[i][j] == turn) {
if(i - row > 1) {
return true;
} else {
return false;
}
}
}
return false;
}
void outflankInUpwardDirectionFrom(int row, int column, int turn) {
if(canOutflankInUpwardDirection(row, column, turn)) {
for(int i = row - 1; board[i][column] != turn; i--) {
board[i][column] = turn;
}
}
}
void outflankInDownwardDirectionFrom(int row, int column, int turn) {
if(canOutflankInDownwardDirection(row, column, turn)) {
for(int i = row + 1; board[i][column] != turn; i++) {
board[i][column] = turn;
}
}
}
void outflankInRightDirectionFrom(int row, int column, int turn) {
if(canOutflankInRightDirection(row, column, turn)) {
for(int j = column + 1; board[row][j] != turn; j++) {
board[row][j] = nextPlayer;
}
}
}
void outflankInLeftDirectionFrom(int row, int column, int turn) {
if(canOutflankInLeftDirection(row, column, turn)) {
for(int j = column - 1; board[row][j] != turn; j--) {
board[row][j] = turn;
}
}
}
void outflankInUpwardLeftDirectionFrom(int row, int column, int turn) {
if(canOutflankInUpwardLeftDirection(row, column, turn)) {
for(int i = row - 1, j = column - 1; board[i][j] != turn; i--, j--) {
board[i][j] = turn;
}
}
}
void outflankInUpwardRightDirectionFrom(int row, int column, int turn) {
if(canOutflankInUpwardRightDirection(row, column, turn)) {
for(int i = row - 1, j = column + 1; board[i][j] != turn; i--, j++) {
board[i][j] = turn;
}
}
}
void outflankInDownwardLeftDirectionFrom(int row, int column, int turn) {
if(canOutflankInDownwardLeftDirection(row, column, turn)) {
for(int i = row + 1, j = column - 1; board[i][j] != turn; i++, j--) {
board[i][j] = turn;
}
}
}
void outflankInDownwardRightDirection(int row, int column, int turn) {
if(canOutflankInDownwardRightDirection(row, column, turn)) {
for(int i = row + 1, j = column + 1; board[i][j] != turn; i++, j++) {
board[i][j] = turn;
}
}
}
public boolean canOutflankAtPostion(int row, int column) throws InvalidMoveException {
if(board[row][column] != 0) {
throw new InvalidMoveException("Invalid : Cannot Place a Token on Position Already Occupied");
}
if(canOutflankInUpwardDirection(row, column)) {
return true;
}
if(canOutflankInDownwardDirection(row, column)) {
return true;
}
if(canOutflankInLeftDirection(row, column)) {
return true;
}
if(canOutflankInRightDirection(row, column)) {
return true;
}
if(canOutflankInUpwardLeftDirection(row, column)) {
return true;
}
if(canOutflankInUpwardRightDirection(row, column)) {
return true;
}
if(canOutflankInDownwardLeftDirection(row, column)) {
return true;
}
if(canOutflankInDownwardRightDirection(row, column)) {
return true;
}
throw new InvalidMoveException("Invalid : Atleast One piece must be outflanked");
}
public boolean canOutflank() {
for(int row = 0; row < 8; row++) {
for(int column = 0; column < 8; column++) {
try {
if(canOutflankAtPostion(row, column)){
return true;
}
} catch(InvalidMoveException e) { }
}
}
return false;
}
public void outflankFromPosition(int row, int column) {
outflankInUpwardDirectionFrom(row, column);
outflankInDownwardDirectionFrom(row, column);
outflankInRightDirectionFrom(row, column);
outflankInLeftDirectionFrom(row, column);
outflankInDownwardLeftDirectionFrom(row, column);
outflankInDownwardRightDirection(row, column);
outflankInUpwardLeftDirectionFrom(row, column);
outflankInUpwardRightDirectionFrom(row, column);
board[row][column] = nextPlayer;
updateBlackCount();
updateWhiteCount();
}
public GameState setMove(String move) throws InvalidMoveException {
if(move == null) {
throw new InvalidMoveException("Null object exception");
}
if(move.length() != 2) {
throw new InvalidMoveException("Wrong Move Format");
}
if(!move.equals("PS") && ( move.charAt(0) < 'A' || move.charAt(0) > 'H' ||
move.charAt(1) < '0' || move.charAt(1) > '8')) {
throw new InvalidMoveException("Wrong Move Format");
}
GameState nextState = new GameState(this);
if(move.equals("PS")) {
if(canOutflank()) {
throw new InvalidMoveException("Cannot Pass when you can Outflank");
} else {
nextState = new GameState(this);
}
} else {
int row = move.charAt(1) - '1';
int column = move.charAt(0) - 'A';
if(canOutflankAtPostion(row, column)) {
nextState.outflankFromPosition(row, column);
}
}
nextState.changeNextPlayer();
nextState.setPreviousMove(move);
return nextState;
}
public void Display()
{
int i, j;
for(i=0; i<8; i++)
{
for(j=0; j<8; j++)
{
System.out.print(board[i][j] + "\t");
}
System.out.println("");
}
System.out.println(nextPlayer + " " + blackCount + " " + whiteCount);
}
}
string stratagicMove(int turn);
void updateBoard(string move,int turn);
int main()
{
string opponentMove;
string myMove;
int turn=B;
cin>>opponentMove;
if(opponentMove=="ST") //starting signal send by judge.
{
/* you are black. Play the first move */
myMove=stratagicMove(turn);
updateBoard(myMove,turn);
cout<<myMove;
fflush(stdout);
cin>>opponentMove;
turn= -turn;
}
while(true)
{
/* you are white.*/
/* first update the board with black players move*/
updateBoard(opponentMove,turn);
/*play your move*/
turn= -turn;
myMove=stratagicMove(turn);
updateBoard(myMove,turn);
cout<<myMove;
fflush(stdout);
cin>>opponentMove;
}
}
string stratagicMove(int turn)
{
/* play your strategey accordinly whether you are white or black
which is denoted by turn
*/
/* implement your stratage here......*/
return "A1";
}
void updateBoard(string move,int turn)
{
if(move=="ST" || move =="PS")
return;
int row=move[1]-'0';
int col=move[0]-'A';
board[row][col]=turn;
}