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2019-05-25-mgba-0.7.2.md

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layout title date authors tags
post
mGBA 0.7.2
2019-05-25
endrift
announcement
release

A new release of mGBA, version 0.7.2, is available. This version is a bugfix release, which contains many stability and accuracy fixes. Notably, the 3DS version no longer hangs on non-CFW New 3DSes. An extensive list of changes follows after the cut.

Emulation fixes:

  • GB: Fix HALT when IE and IF unused bits are set (fixes #1349)
  • GB Timer: Fix timing adjustments when writing to TAC (fixes #1340)
  • GB Video: Fix window y changing mid-window (fixes #1345)
  • GB Video: Fix more window edge cases (fixes #1346)
  • GBA: Fix RTC on non-standard sized ROMs (fixes #1400)
  • GBA DMA: Fix DMA0-2 lengths (fixes #1344)
  • GBA Memory: Fix writing to OBJ memory in modes 3 and 5
  • GBA Memory: Prevent writing to mirrored BG VRAM (fixes #743)
  • GBA Video: Fix scanline cache with scale factor change edge cases
  • GBA Video: Fix sprite mosaic clamping (fixes #1008)
  • GBA Video: Implement mosaic on transformed sprites (fixes #5)

Other fixes:

  • 3DS: Ensure core 2 can be used for threaded renderer (fixes #1371)
  • All: Fix several memory leaks
  • GB Core: Fix toggling WIN and OBJ being swapped
  • GBA: Fix skipping BIOS on irregularly sized ROMs
  • CMake: Fix .deb imagemagick dependencies
  • FFmpeg: Improve initialization reliability and cleanup
  • FFmpeg: Fix audio conversion producing gaps
  • LR35902: Fix disassembly of several CB-prefix instructions
  • LR35902: Fix trailing whitespace in disassembly
  • Qt: More app metadata fixes
  • Qt: Fix load recent from archive (fixes #1325)
  • Qt: Fix overrides getting discarded (fixes #1354)
  • Qt: Fix saved scale not getting set on resize (fixes #1074)
  • Qt: Fix crash in sprite viewer magnification (fixes #1362)
  • Qt: Fix adjusting magnification in tile viewer when not fitting to window
  • Qt: Fix bounded fast forward with Qt Multimedia
  • Qt: Fix saving settings with native FPS target
  • Wii: Fix aspect ratio (fixes #500)

Misc:

  • Qt: Add missing HEVC NVENC option (fixes #1323)
  • Qt: Improve camera initialization
  • Vita: Improved frame drawing speed

Get it now in the [Downloads]({{ site.baseurl }}/downloads.html) section. Binaries are available for Windows, Ubuntu, macOS, 3DS, Switch, Vita, and Wii, and the source code is available for all other platforms.