Player controls for mojs. Intended to help you to craft mojs
animation sequences. To be clear, this player is not needed to play mojs
animations. It is just a debug tool that gives you the ability to:
- control your sequences with
GUI
while working on them - it saves the current progress of your animation thus you don't loose the
focus
- it gives you
bounds
to constrainfocus point
of your animation - it gives you the control over the speed of animation
- it gives you the ability to seek animations freely
- it saves player's state and settings thus they not get lost when page reloaded
The MojsPlayer
depends on mojs >= 0.225.2
so make sure you link it first.
CDN:
<script src="//cdn.jsdelivr.net/mojs-player/latest/mojs-player.min.js"></script>
NPM:
[sudo] npm install mojs-player
bower install mojs-player
Import MojsPlayer
constructor to your code (depends on your environment) :
const MojsPlayer = require('mojs-player').default;
// or
import MojsPlayer from 'mojs-player';
If you installed it with script link — you should have MojsPlayer
global.
Construct MojsPlayer
and pass your main Tween/Timeline
as the add
option:
// const mainTimeline = new mojs.Timeline({});
// .. some code regarding timeline ..
const mojsPlayer = new MojsPlayer({ add: mainTimeline });
The add
option is the only required option to launch. Player's controls should appear at the bottom of the page.
You can also set other player initial state:
// ..
const mojsPlayer = new MojsPlayer({
// required
add: mainTimeline,
// optionally
className: '', // class name to add to main HTMLElement
isSaveState: true, // determines if should preserve state on page reload
isPlaying: false, // playback state
progress: 0, // initial progress
isRepeat: false, // determines if it should repeat after completion
isBounds: false, // determines if it should have bounds
leftBound: 0, // left bound position [0...1]
rightBound: 1, // right bound position [0...1]
isSpeed: false, // determines if speed control should be open
speed: 1, // `speed` value
isHidden: false, // determines if the player should be hidden
precision: 0.1, // step size for player handle - for instance, after page reload - player should restore timeline progress - the whole timeline will be updated incrementally with the `precision` step size until the progress will be met.
name: 'mojs-player', // name for the player - mainly used for localstorage identifier, use to distinguish between multiple local players
onToggleHide(isHidden) { // should be called after user taps on the hide-button (isHidden is a boolean, indicating the visibility state of the player)
if (isHidden) {
// do something when player is invisible
} else {
// do something when player is visible
}
}
});
alt + p
- toggleplay
/pause
playback statealt + -
- decrease progress by1/100
alt + +
- increase progress by1/100
shift + alt + -
- decrease progress by1/10
shift + alt + +
- increase progress by1/10
alt + s
-stop
playbackalt + r
- togglerepeat
statealt + b
- togglebounds
statealt + h
- toggleshow
/hide
player statealt + q
- resetspeed
to1x
alt + 2
- decreasespeed
by1/50
alt + 3
- increasespeed
by1/50
shift + alt + 2
- decreasespeed
by1/10
shift + alt + 3
- increasespeed
by1/10
Install webpack globally:
[sudo] npm install webpack -g
Install dependencies with npm:
[sudo] npm install
Run webpack:
webpack
Please make sure you are on the dev
branch before making changes.
(The MIT License)
Copyright (c) Oleg Solomka @LegoMushroom [email protected]
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.