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Request for technic nuclear core support #38
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I'd vote no for that one, at least not an active core, because you can't move an active core even if you empty it. |
You can't as in RL or for code reasons? |
Both, currently there's no way to stop an active reactor and digging it turns it into corium, and that's to make it somewhat realistic. |
I argue that the wrench breaks many given game dynamics in general. Picking up full chests, quarries, ... not to mention putting a fully upgraded drawer full of lead into jacket pocket. What I don't see rn is the wider interest and use case for picking up cores. I think there are more players interested in picking up home-decor inventories. So I'd rather invest time adding those. I still +1 this thread's idea just for giggles mainly. |
The way I see it, the wrench is like a shortcut, you can still move chests and quarries and everything else, it just takes longer; an active core on the other hand is impossible to move except with a jumpdrive, so the wrench would be bypassing that game mechanic. |
OK, fine. Let's not add active ones. |
Fine by me 👍 |
At least one person asked. I +1 'cause if game controller has been added, surely a hot core is worth adding.
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