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Example:
1 Fill up several chests with identical settings and identical contents.
2 Wrench the all --> they stack nicely.
3 Put that stack into some other chest.
4 Restart the server.
5 Fill up some more chests just like in step 1
6 repeat step 2
7 when you repeat step 3, the new stack doesn't stack with the old stack. Instead they use up another slot.
The text was updated successfully, but these errors were encountered:
It might be possible to implement our own deterministic serialization function, but I don't know if it's worth adding that extra complexity just to make things stack.
Example:
1 Fill up several chests with identical settings and identical contents.
2 Wrench the all --> they stack nicely.
3 Put that stack into some other chest.
4 Restart the server.
5 Fill up some more chests just like in step 1
6 repeat step 2
7 when you repeat step 3, the new stack doesn't stack with the old stack. Instead they use up another slot.
The text was updated successfully, but these errors were encountered: