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Rustacean-Tracing

A toy path tracer written in Rust. WIP 🏗️

This path tracer runs entirely on the cpu and is shape/object agnostic.
Scenes are rendered on multiple threads.

This was really fun to work on and I am very happy with how it turned out.

Gallery

Next Steps

  • Specular Highlights
  • Reflection
  • Global illumination
  • Transparency/Refraction
  • Texture mapping
  • A few more shapes
  • Loading in .obj
  • another rewrite...

References