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Labyrinth.py
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#!/usr/bin/env python
# coding: utf-8
# In[1]:
import turtle
import random
import math
wn = turtle.Screen()
wn.bgcolor("white")
wn.title("Labyrinth")
wn.setup(600,600)
wn.tracer(0)
# In[2]:
images = ["wall.gif","treasure.gif","player.gif","gold.gif","door.gif","water.gif"]
for image in images:
turtle.register_shape(image)
# In[3]:
class Pen(turtle.Turtle):
def __init__(self):
turtle.Turtle.__init__(self)
self.shape("square")
self.color("black")
self.penup()
self.speed(0)
class Water(turtle.Turtle):
def __init__(self,x,y):
turtle.Turtle.__init__(self)
self.shape("water.gif")
self.color("blue")
self.penup()
self.speed(0)
self.goto(x,y)
class Treasure(turtle.Turtle):
def __init__(self,x,y):
turtle.Turtle.__init__(self)
self.shape("gold.gif")
self.color("gold")
self.penup()
self.speed(0)
self.gold=100
self.goto(x,y)
def destroy(self):
self.goto(2000,2000)
self.hideturtle()
class Finish(turtle.Turtle):
def __init__(self,x,y):
turtle.Turtle.__init__(self)
self.shape("treasure.gif")
self.color("gold")
self.penup()
self.speed(0)
self.goto(x,y)
class Teleport(turtle.Turtle):
def __init__(self,x,y):
turtle.Turtle.__init__(self)
self.shape("door.gif")
self.color("red")
self.penup()
self.speed(0)
self.goto(x,y)
class Player(turtle.Turtle):
def __init__(self):
turtle.Turtle.__init__(self)
self.shape("player.gif")
self.color("Yellow")
self.penup()
self.speed(0)
self.gold = 0
def go_up(self):
move_to_x = player.xcor()
move_to_y = player.ycor()+24
if (move_to_x,move_to_y) not in walls:
self.goto(move_to_x,move_to_y)
def go_down(self):
move_to_x = player.xcor()
move_to_y = player.ycor()-24
if (move_to_x,move_to_y) not in walls:
self.goto(move_to_x,move_to_y)
def go_left(self):
move_to_x = player.xcor()-24
move_to_y = player.ycor()
if (move_to_x,move_to_y) not in walls:
self.goto(move_to_x,move_to_y)
def go_right(self):
move_to_x = player.xcor()+24
move_to_y = player.ycor()
if (move_to_x,move_to_y) not in walls:
self.goto(move_to_x,move_to_y)
def is_collision(self,other):
a = self.xcor()-other.xcor()
b = self.ycor()-other.ycor()
distance = math.sqrt((a**2)+(b**2))
if distance <5:
return True
else:
return False
walls = []
levels = [""]
treasures = []
waters = []
Fin = []
Teleporter = []
# In[4]:
level_1 = [
"XXXX OXXXX",
"XP TXX",
"XXX WWWW",
" XX XXXX",
"XT PWXXXX",
"XX WW X",
"XXW XXXX",
"X XW WWX",
"XXT XXX",
"XXXXP FXX",
]
levels.append(level_1)
# In[5]:
def setup_maze(level):
for y in range(len(level)):
for x in range(len(level[y])):
character = level[y][x]
screen_x = -120+(x*24)
screen_y = 120-(y*24)
if character =="X":
pen.goto(screen_x,screen_y)
pen.shape("wall.gif")
pen.stamp()
walls.append((screen_x,screen_y))
if character =="W":
waters.append(Water(screen_x,screen_y))
if character =="P":
Teleporter.append(Teleport(screen_x,screen_y))
if character =="T":
treasures.append(Treasure(screen_x,screen_y))
if character =="O":
player.goto(screen_x,screen_y)
if character =="F":
Fin.append(Finish(screen_x,screen_y))
# In[6]:
pen=Pen()
player = Player()
# In[7]:
setup_maze(levels[1])
turtle.listen()
turtle.onkey(player.go_left,"Left")
turtle.onkey(player.go_right,"Right")
turtle.onkey(player.go_up,"Up")
turtle.onkey(player.go_down,"Down")
wn.tracer(0)
while True:
for treasure in treasures:
if player.is_collision(treasure):
player.gold += treasure.gold
print("Player gold: {}".format(player.gold))
treasure.destroy()
treasures.remove(treasure)
for water in waters:
if player.is_collision(water):
print ("You drowned wait for help!")
for finish in Fin:
if player.is_collision(finish):
print (".....Winner.......")
for Teleport in Teleporter:
if player.is_collision(Teleport):
print ("...You are being teleported...")
wn.update()
# In[15]:
cd
# In[ ]: