-
Notifications
You must be signed in to change notification settings - Fork 9
/
Copy pathdefault.build
200 lines (171 loc) · 12 KB
/
default.build
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
<?xml version="1.0"?>
<project name="ChipmunkSharp Build Script" default="build" basedir=".">
<description>Default ChipmunkSharp Automated Build script</description>
<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}" />
<property name="mdtooldir" value="/Applications/Xamarin\ Studio.app/Contents/MacOS"/>
<!--property name="psmtooldir" value="C:\Program Files (x86)\SCE\PSM\tools\PsmStudio\bin" /-->
<target name="checkos" description="check the operating system">
<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}"/>
<if test="${os == 'Unix'}">
<if test="${directory::exists('/Applications') and directory::exists('/Library')}">
<property name="os" value="MacOS"/>
<if test="${not directory::exists(mdtooldir)}">
<property name="mdtooldir" value="${path::get-full-path('/Applications/Xamarin Studio.app/Contents/MacOS')}"/>
</if>
</if>
</if>
<echo message="Detected : ${os}"/>
</target>
<target name="clean" depends="checkos">
<delete dir="${project::get-base-directory()}\win32\obj" verbose="true">
</delete>
</target>
<target name="build" description="Build ChipmunkSharp Release">
<!--call target="buildPCL"/-->
<call target="buildwindows"/>
<!--call target="buildwindowsphone8"/-->
<!--call target="buildwindows8"/-->
<!--call target="buildios"/-->
<call target="buildmac"/>
<!--call target="buildandroid"/-->
<!--call target="buildouya"/-->
<call target="buildnugets"/>
</target>
<target name="buildPCL" description="Build ChipmunkSharp Portable project" depends="clean">
<if test="${os == 'Win32NT'}">
<exec program="msbuild " commandline=".\PCL\ChipmunkSharp.PCL.sln /t:Clean /p:Configuration=Release" />
<exec program="msbuild " commandline=".\PCL\ChipmunkSharp.PCL.sln /t:Build /p:Configuration=Release" />
</if>
<if test="${os == 'MacOS'}">
<exec program="xbuild" commandline="/t:Clean /p:Configuration=Release ./PCL/ChipmunkSharp.PCL.sln" />
<exec program="xbuild" commandline="/t:Build /p:Configuration=Release ./PCL/ChipmunkSharp.PCL.sln" />
</if>
</target>
<target name="buildwindows" description="Build Windows" depends="clean">
<if test="${os == 'Win32NT'}">
<exec program="msbuild " commandline="src\ChipmunkSharp\ChipmunkSharp.Windows.sln /t:Clean /p:Configuration=Release" />
<exec program="msbuild " commandline="src\ChipmunkSharp\ChipmunkSharp.Windows.sln /t:Build /p:Configuration=Release" />
</if>
<if test="${os == 'Unix'}">
<exec program="xbuild" commandline="/t:Clean /p:Configuration=Release ChipmunkSharp.Windows.sln" />
<exec program="xbuild" commandline="/t:Build /p:Configuration=Release ChipmunkSharp.Windows.sln" />
</if>
</target>
<target name="buildwindowsphone8" description="Build Windows Phone 8" depends="clean">
<if test="${os == 'Win32NT'}">
<if test="${file::exists('c:\Program Files (x86)\MSBuild\Microsoft\WindowsPhone\v8.0\Microsoft.Cpp.WindowsPhone.8.0.targets') or file::exists('c:\Program Files\MSBuild\Microsoft\WindowsPhone\v8.0\Microsoft.Cpp.WindowsPhone.8.0.targets')}">
<exec program="msbuild " commandline='src\ChipmunkSharp\ChipmunkSharp.WindowsPhone.sln /t:Clean /p:Configuration=Release /p:Platform="ARM"' />
<exec program="msbuild " commandline='src\ChipmunkSharp\ChipmunkSharp.WindowsPhone.sln /t:Build /p:Configuration=Release /p:Platform="ARM"' />
<exec program="msbuild " commandline='src\ChipmunkSharp\ChipmunkSharp.WindowsPhone.sln /t:Clean /p:Configuration=Release /p:Platform="x86"' />
<exec program="msbuild " commandline='src\ChipmunkSharp\ChipmunkSharp.WindowsPhone.sln /t:Build /p:Configuration=Release /p:Platform="x86"' />
</if>
</if>
</target>
<target name="buildwindows8" description="Build Windows 8" depends="clean">
<if test="${os == 'Win32NT'}">
<exec program="msbuild " commandline="src\ChipmunkSharp\ChipmunkSharp.Windows8.sln /t:Clean /p:Configuration=Release" />
<exec program="msbuild " commandline="src\ChipmunkSharp\ChipmunkSharp.Windows8.sln /t:Build /p:Configuration=Release" />
</if>
</target>
<target name="buildios" description="Build iOS" depends="clean">
<if test="${os == 'Win32NT'}">
<if test="${file::exists('C:\Program Files (x86)\MSBuild\Xamarin\iOS\Xamarin.MonoTouch.CSharp.targets')}">
<exec program="msbuild " commandline="ChipmunkSharp.iOS.sln /t:Clean /p:Configuration=Release" />
<exec program="msbuild " commandline="ChipmunkSharp.iOS.sln /t:Build /p:Configuration=Release" />
</if>
</if>
<if test="${os == 'MacOS'}">
<!--if test="${file::exists('/Developer/MonoTouch/MSBuild/Xamarin.ObjcBinding.CSharp.targets')}"-->
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Clean -c:Release|iPhone ChipmunkSharp.iOS.sln" />
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Build -c:Release|iPhone ChipmunkSharp.iOS.sln" />
<!--/if-->
</if>
</target>
<target name="buildandroid" description="Build Android" depends="clean">
<if test="${os == 'Win32NT'}">
<if test="${file::exists('C:\Program Files (x86)\MSBuild\Xamarin\Android\Xamarin.Android.CSharp.targets')}">
<exec program="msbuild " commandline="ChipmunkSharp.Android.sln /t:Clean /p:Configuration=Release" />
<exec program="msbuild " commandline="ChipmunkSharp.Android.sln /t:Build /p:Configuration=Release" />
</if>
</if>
<if test="${os == 'MacOS'}">
<if test="${file::exists('/Developer/MonoAndroid/bin/mandroid')}">
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Clean -c:Release ChipmunkSharp.Android.sln" />
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Build -c:Release ChipmunkSharp.Android.sln" />
</if>
</if>
</target>
<target name="buildouya" description="Build Android" depends="clean">
<if test="${os == 'Win32NT'}">
<if test="${file::exists('C:\Program Files (x86)\MSBuild\Xamarin\Android\Xamarin.Android.CSharp.targets')}">
<exec program="msbuild " commandline="ChipmunkSharp.Ouya.sln /t:Clean /p:Configuration=Release" />
<exec program="msbuild " commandline="ChipmunkSharp.Ouya.sln /t:Build /p:Configuration=Release" />
</if>
</if>
<if test="${os == 'MacOS'}">
<if test="${file::exists('/Developer/MonoAndroid/bin/mandroid')}">
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Clean -c:Release ChipmunkSharp.ouya.sln" />
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Build -c:Release ChipmunkSharp.ouya.sln" />
</if>
</if>
</target>
<target name="buildmac" description="Build Mac OSX" depends="clean">
<if test="${os == 'MacOS'}">
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Clean -c:Release ChipmunkSharp.Mac.sln" />
<exec program="mdtool" basedir="${mdtooldir}" commandline="build -t:Build -c:Release ChipmunkSharp.Mac.sln" />
</if>
</target>
<target name="buildnugets" description="Build NuGet Packages" depends="checkos">
<if test="${os == 'Win32NT'}">
<property name="nuget.cmd.dir.path" value='Tools/NuGet/NuGet.exe' overwrite="true" />
<property name="nuspec.file.dir.path" value="${project::get-base-directory()}\NuGet\" overwrite="true" />
<property name="packages.dir.path" value="${nuspec.file.dir.path}bin" overwrite="true" />
<echo message="" />
<echo message="" />
<echo message="NuGet Command directory: ${nuget.cmd.dir.path}" />
<echo message="Base directory: ${nuspec.file.dir.path}" />
<echo message="Output directory: ${packages.dir.path}" />
<echo message="" />
<mkdir dir="${packages.dir.path}" />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}ChipmunkSharp.Windows.nuspec" -OutputDirectory "${packages.dir.path}"' />
<!--
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}ChipmunkSharp.PCL.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}ChipmunkSharp.PCL.DX.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}ChipmunkSharp.PCL.GL.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}ChipmunkSharp.PCL.XNA.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}ChipmunkSharp.WindowsDX.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}ChipmunkSharp.WindowsGL.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}ChipmunkSharp.Windows8.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}ChipmunkSharp.WindowsPhone8.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}ChipmunkSharp.iOS.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}ChipmunkSharp.Android.nuspec" -OutputDirectory "${packages.dir.path}"' />
<exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}ChipmunkSharp.Ouya.nuspec" -OutputDirectory "${packages.dir.path}"' />
-->
<!--exec program="${nuget.cmd.dir.path} " commandline='pack "${nuspec.file.dir.path}Cocos2D.MGCB.nuspec" -OutputDirectory "${packages.dir.path}"' /-->
</if>
<if test="${os == 'MacOS'}">
<property name="nuget.cmd.dir.path" value="./tools/NuGet/NuGet.exe" overwrite="true" />
<property name="nuspec.file.dir.path" value="${project::get-base-directory()}/NuGet/" overwrite="true" />
<property name="packages.dir.path" value="${nuspec.file.dir.path}bin" overwrite="true" />
<property name="monodir" value="/usr/bin"/>
<echo message="" />
<echo message="" />
<echo message="NuGet Command directory: ${nuget.cmd.dir.path}" />
<echo message="Base directory: ${nuspec.file.dir.path}" />
<echo message="Output directory: ${packages.dir.path}" />
<echo message="" />
<mkdir dir="${packages.dir.path}" />
<exec program="mono" basedir="${monodir}" commandline=' "${nuget.cmd.dir.path}" pack "${nuspec.file.dir.path}ChipmunkSharp.Mac.nuspec" -OutputDirectory "${packages.dir.path}" -BasePath ./' />
<exec program="mono" basedir="${monodir}" commandline=' "${nuget.cmd.dir.path}" pack "${nuspec.file.dir.path}ChipmunkSharp.MacOS.nuspec" -OutputDirectory "${packages.dir.path}" -BasePath ./' />
<exec program="mono" basedir="${monodir}" commandline=' "${nuget.cmd.dir.path}" pack "${nuspec.file.dir.path}ChipmunkSharp.iOS.Mac.nuspec" -OutputDirectory "${packages.dir.path}" -BasePath ./' />
<exec program="mono" basedir="${monodir}" commandline=' "${nuget.cmd.dir.path}" pack "${nuspec.file.dir.path}ChipmunkSharp.Android.Mac.nuspec" -OutputDirectory "${packages.dir.path}" -BasePath ./' />
<exec program="mono" basedir="${monodir}" commandline=' "${nuget.cmd.dir.path}" pack "${nuspec.file.dir.path}ChipmunkSharp.Ouya.Mac.nuspec" -OutputDirectory "${packages.dir.path}" -BasePath ./' />
</if>
</target>
<target name="buildtemplates" description="Build ChipmunkSharp templates" depends="checkos">
<if test="${os == 'Win32NT'}">
<!--nant buildfile="ProjectTemplates/Templates/ContentBuilder/default.build" target="build" /-->
<nant buildfile="ProjectTemplates/Templates/StarterTemplates/default.build" target="build" />
</if>
</target>
</project>