Phaser v3.85.0 Beta 1 #6841
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Version 3.85.0 - Itsuki - in development
New Features
BaseSoundManager.isPlaying
is a new method that will return a boolean if the given sound key is playing. If you don't provide a key, it will return a boolean if any sound is playing (thanks @samme)WebGLRenderer.dispatchContextLost
is a new internal method that is called when the WebGL context is lost. By default this is bound to the propertyWebGLRenderer.contextLostHandler
. If you override the context loss handler, be sure to invoke this method in due course.WebGLRenderer.dispatchContextRestore
is a new internal method that is called when the WebGL context is restored. By default this is bound to the propertyWebGLRenderer.contextRestoreHandler
. If you override the context restore handler, be sure to invoke this method in due course.WebGLRenderer.setContextHandlers
is a new internal method with 2 optional parameters:contextLost
andcontextRestored
. These allow you to overwrite the defaultcontextLostHandler
andcontextRestoreHandler
handlers. (thanks @yaustar)Phaser.Textures.Frame#setCutPosition
is a new internal method with 2 optional parameters:x
andy
. These sets the x and y position within the source image to cut from.Phaser.Textures.Frame#setCutSize
is a new internal method with 2 parameters:width
andheight
. These sets the width, and height of the area in the source image to cut. (thanks @FelipeIzolan)ORIENTATION_CONST.js
. The constantsLANDSCAPE_SECONDARY
andPORTRAIT_SECONDARY
have been added to thePhaser.Scale.Orientation
object. These constants represent the secondary landscape and portrait orientations respectively. This addition provides more granular control over device orientation handling in Phaser. Fix scaleManager.isPortrait and scaleManager.isLandscape #6837 (thanks @rexrainbow)WebGL Rendering Updates
WebGLTextureWrapper.update
expanded:source
parameter is now type?object
, so it can be used for anything that is valid in the constructor.format
parameter can update the texture format.Updates
Timeline.pause
will now pause any currently active Tweens that the Timeline had started (thanks @monteiz)Timeline.resume
will now resume any currently paused Tweens that the Timeline had started (thanks @monteiz)Timeline.clear
andTimeline.destroy
will now destroy any currently active Tweens that the Timeline had created. Previously, active tweens would continue to play to completion (thanks @monteiz)TimelineEvent
has a new property calledtweenInstance
. If the Timeline event has a tween that has been activated, this will hold a reference to it.requestVideoFrame
polyfill has been updated to the latest release, which should resolve some SSR framework issues. Fix requestVideoFrame polyfill is causing a error in Next.js hot-reload #6776 (thanks @lantictac)ScaleManager
listeners includes checks for thescreen.orientation
object and adds/removes achange
eventListener method to handle screen orientation changes on mobile devices. Theorientationchange
event is still maintained for backwards compatibility. Fix scaleManager.isPortrait and scaleManager.isLandscape #6837 (thanks @rexrainbow)Bug Fixes
activePointers
game config option is now the correct amount of touch input pointers set. Fix The last touch input pointer is never activated #6783 (thanks @samme)TextureManager.checkKey
will now returnfalse
if the key is not a string, which fixes issues where a texture could be created if a key was given that was already in use (thanks Will Macfarlane).imageLoadType
) to LoaderConfig, so they now appear in the TypeScript defs.EXPAND
scale mode had a bug that prevented it from using the world bounds cameras, cutting rendering short. Fix EXPAND falls back to config width and height when changing scenes #6767 (thanks @Calcue-dev @rexrainbow)getPipelineName()
on a Game Object would cause a runtime error if running under Canvas. It now simply returnsnull
. FixgetPipelineName()
errors with the Canvas renderer #6799 (thanks @samme)setPushable(false)
method forcircle
bodies prevents the bodies from being pushed. Fix Pushablefalse
bodies still move when circle shaped #5617 (thanks @kainage)addDeathZone()
on a particle emitter Game Object had a bug where theDeathZone
used world position coordinates.DeathZone
now uses local position coordinates following the particle emitter position. Fix Particle emitter death zones are positioned in global space #6371 (thanks @vforsh)GetLineToLine
method inGetLineToLine.js
to handle the case wheredx1
ordy1
values is zero. This ensures the function correctly returnsnull
in this case to prevent errors in calculations involving line segments. Fix The result will be NaN, if dx1===0 (GetLineToLine.js) #6579 (thanks @finscn)GetBitmapTextSize.js
where an extra empty line was added whensetMaxWidth
was called, and the width of the line was less than a word. Previously,yAdvance
was incorrectly incremented bylineHeight + lineSpacing
for each word, leading to an unintended increase in vertical space. The correction now calculatesyAdvance
based on thecurrentLine
index, ensuring that vertical spacing accurately reflects the number of lines. Fix BitmapText setMaxWidth() bug #6807 (thanks @AlvaroNeuronup)Input Bug Fixes
pointer.leftButtonReleased
will now returntrue
when multiple mouse buttons are being pressed.pointer.rightButtonReleased
will now returntrue
when multiple mouse buttons are being pressed.pointer.middleButtonReleased
will now returntrue
when multiple mouse buttons are being pressed.pointer.backButtonReleased
will now returntrue
when multiple mouse buttons are being pressed.pointer.forwardButtonReleased
will now returntrue
when multiple mouse buttons are being pressed. Fix pointer.leftButtonReleased() while holding RMB on DRAG_END reports false (wrong), instead of true (correct) value #6027 (thanks @michalfialadev)Examples, Documentation, Beta Testing and TypeScript
Thanks to the following for helping with the Phaser Examples, Beta Testing, Docs, and TypeScript definitions, either by reporting errors, fixing them, or helping author the docs:
@lgtome
@samme
@AlbertMontagutCasero
@rexrainbow
Deprecation Warning for the next release
The next release of Phaser will make the following API-breaking changes:
Phaser.Struct.Map
and replacing it with a regular JSMap
instance. This means methods likecontains
andsetAll
will be gone.Phaser.Struct.Set
and replacing it with a regular JSSet
instance. This means methods likeiterateLocal
will be gone.Create.GenerateTexture
, all of the Create Palettes and thecreate
folder will be removed.phaser-ie9.js
entry-point will be removed along with all associated polyfills.This discussion was created from the release Phaser v3.85.0 Beta 1.
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