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thing.c
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/*
* Copyright (C) 2014 Philippe Aubertin.
* All rights reserved.
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of the author nor the names of other contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <SDL/SDL.h>
#include "thing.h"
bool thing_init(
thing_t *thing,
int kind,
float x,
float y,
int bound,
uint32_t colour,
void *this_ptr,
thing_render_func_t func,
thing_pre_render_func_t pre_func,
thing_update_func_t update_func,
thing_free_func_t free_func) {
thing->kind = kind;
thing->x = x;
thing->y = y;
thing->bound = bound;
thing->colour = colour;
thing->this_ptr = this_ptr;
thing->render_func = func;
thing->pre_func = pre_func;
thing->update_func = update_func;
thing->free_func = free_func;
return true;
}
void thing_render(thing_t *thing, SDL_Surface *screen, int v_offset, int h_offset) {
uint32_t *pixel_array;
uint32_t *pixel_ptr;
uint32_t *line_start;
int v_corner, h_corner;
int x, y;
/* prepare state for rendering */
if(thing->pre_func != NULL) {
thing->pre_func(thing->this_ptr);
}
pixel_array = (uint32_t *)screen->pixels;
v_corner = v_offset + (int)thing->y - thing->bound;
h_corner = h_offset + (int)thing->x - thing->bound;
line_start = &pixel_array[v_corner * screen->pitch / sizeof(uint32_t)];
for(y = -thing->bound; y < thing->bound; ++y) {
pixel_ptr = line_start + h_corner;
for(x = -thing->bound; x < thing->bound; ++x) {
if( thing->render_func(thing->this_ptr, x, y) ) {
*pixel_ptr = thing->colour;
}
++pixel_ptr;
}
line_start += screen->pitch / sizeof(uint32_t);
}
}