From c8668d2f91865ee4b0ba9e22dc01171e6b664cf6 Mon Sep 17 00:00:00 2001 From: Colin Halseth Date: Thu, 16 Jul 2020 14:28:34 -0700 Subject: [PATCH] Spelling fixes --- docs/tutorials/03.Altering.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/tutorials/03.Altering.md b/docs/tutorials/03.Altering.md index 71fb006..65ef963 100644 --- a/docs/tutorials/03.Altering.md +++ b/docs/tutorials/03.Altering.md @@ -96,14 +96,14 @@ The subdivide modifier creates a new mesh in which each triangle has be sub-divi Boolean operations are a set of operations common in the field of computer aided design. There are several different modifier which are capable of performing boolean operations. #### Union -the union modifier combines non-overlapping polygons from two operations into a new geometry. Besides being offered as a modifier, this operations can also be done with the `Union` method of the `Mesh` class, or by using the overloaded `+` operation. +the union modifier combines non-overlapping polygons from two geometry into a new geometry. Besides being offered as a modifier, this operation can also be done with the `Union` method of the `Mesh` class, or by using the overloaded `+` operation.
#### Difference -the difference modifier is used to cut geometry out of a mesh where it overlaps with another geometry. Besides being offered as a modifier, this operations can also be done using the `Difference` method of the `Mesh` class, or by using the overloaded `-` operation. +the difference modifier is used to cut geometry out of a mesh where it overlaps with another geometry. Besides being offered as a modifier, this operation can also be done using the `Difference` method of the `Mesh` class, or by using the overloaded `-` operation.
@@ -111,7 +111,7 @@ the difference modifier is used to cut geometry out of a mesh where it overlaps #### Intersection -The intersection modifier is used to save only the parts of a geometry where they overlaps with another geometry. Besides being offered as a modifier, this operations can also be done using the `Intersection` method of the `Mesh` class, or by using the overloaded `&` operation. +The intersection modifier is used to save only the parts of a geometry where they overlaps with another geometry. Besides being offered as a modifier, this operation can also be done using the `Intersection` method of the `Mesh` class, or by using the overloaded `&` operation.