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This repository has been archived by the owner on May 2, 2021. It is now read-only.
Javascript performance (especially drawing on canvas) is brutally slow compared to native browsers, even when used sparingly. A single call to CanvasRenderingContext2D.fillRect() once per renderframe kills performance to where the whole system becomes unstable.
I'm not really experienced in using WebKit from an application dev's pov, so I'm not sure if there is a "fix" for this - maybe some compiler flags that can be set to enable GPU support?
The text was updated successfully, but these errors were encountered:
reneroth
changed the title
Javascript Performance
Javascript/Canvas Performance
Jun 5, 2015
Javascript performance (especially drawing on canvas) is brutally slow compared to native browsers, even when used sparingly. A single call to
CanvasRenderingContext2D.fillRect()
once per renderframe kills performance to where the whole system becomes unstable.I'm not really experienced in using WebKit from an application dev's pov, so I'm not sure if there is a "fix" for this - maybe some compiler flags that can be set to enable GPU support?
The text was updated successfully, but these errors were encountered: