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What you are saying sounds correct for the psd method (it should be log(uv^2)/hz). However, for FFT, it is the correct unit (log(uv^2) for legacy reasons). We will double check.
The text was updated successfully, but these errors were encountered:
What you are saying sounds correct for the psd method (it should be log(uv^2)/hz). However, for FFT, it is the correct unit (log(uv^2) for legacy reasons). We will double check.
The text was updated successfully, but these errors were encountered: