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sensor.js
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class Sensor{
constructor(car){
this.car=car;
this.rayCount=8
this.rayLength=130;
this.raySpread=Math.PI/2
this.rays=[]
this.readings=[];
;
}
update(roadBorders,traffic){
this.#castRays();
this.readings=[]
for(let i = 0;i<this.rays.length;i++){
this.readings.push(
this.#getReading(this.rays[i],roadBorders,traffic)
)
}
}
#getReading(ray,roadBorders,traffic){
let touches=[]
for(let i=0;i<roadBorders.length;i++){
const touch = getIntersection(
ray[0],
ray[1],
roadBorders[i][0],
roadBorders[i][1]
)
if(touch){
touches.push(touch)
}
}
for(let i=0;i<traffic.length;i++){
const poly=traffic[i].polygon;
for(let j=0;j<poly.length;j++){
const value=getIntersection(
ray[0],
ray[1],
poly[j],
poly[(j+1)%poly.length]
)
if(value){
touches.push(value)
}
}
}
if(touches.length==0){
return null
}else{
const offsets=touches.map(e=>e.offset);
const minOffset= Math.min(...offsets)
return touches.find(e=>e.offset=minOffset);
}
}
#castRays(){
this.rays=[]
for(let i = 0;i<this.rayCount;i++){
const rayAngle=lerp(
this.raySpread/2,
-this.raySpread/2,
this.rayCount==1?0.5:i/(this.rayCount-1)
)+this.car.angle
const start={x:this.car.x,y:this.car.y};
const end = {
x:this.car.x-Math.sin(rayAngle)*this.rayLength,
y:this.car.y-Math.cos(rayAngle)*this.rayLength
}
this.rays.push([start,end]);
}
}
draw(ctx){
for(let i=0;i<this.rayCount;i++){
let end = this.rays[i][1];
if(this.readings[i]){
end=this.readings[i];
}
ctx.beginPath();
ctx.lineWidth=2;
ctx.strokeStyle="blue"
ctx.moveTo(
this.rays[i][0].x,
this.rays[i][0].y
)
ctx.lineTo(
end.x,
end.y
)
ctx.stroke();
ctx.beginPath();
ctx.lineWidth=2;
ctx.strokeStyle="red"
ctx.moveTo(
this.rays[i][1].x,
this.rays[i][1].y
)
ctx.lineTo(
end.x,
end.y
)
ctx.stroke();
}
}
}