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failighting-gui.js
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var devices = [];
var scenes = [];
const setup = async() => {
//READ CONFIG config.json
await fetch("./config.json", {cache: "no-store"})
.then(function(response) {
if (!response.ok) {
throw new Error("HTTP error, status = " + response.status);
}
return response.json();
})
.then(function(json) {
config = json;
})
.catch(function(error) {
console.log('JSON Read Error: ' + error.message)
});
//INITIALIZE failDevices
if (config.devices) {
for (var i=0; i<config.devices.length; i++) {
let device = config.devices[i];
devices[i] = new failDevice(device.ip, device.name, device.channels);
devices[i].handlers = {
//update slider values
updateValuesHandler: (device) => {
for (var i=0; i<device.values.length; i++) {
var slider = document.getElementById(device.name+"_"+i);
if (slider.value != device.values[i]) {
slider.value = device.values[i];
}
};
},
//update device state display
updateStateHandler: (name, state) => {
var device = document.querySelector("#devices > #"+name+" > .statusLight");
if (device) {
if (state == "online" && device.id == "rx") {
window.clearTimeout();
window.setTimeout(function(name) {
device.id = "online";
}, 200);
}
else {
device.id = state;
}
}
}
}
await devices[i].init();
await addDevicetoDOM(devices[i]);
};
};
//INITIALIZE failScenes
if (config.scenes) {
for (var i=0; i<config.scenes.length; i++) {
scenes[i] = new failScene(config.scenes[i]);
addScenetoDOM(scenes[i]);
};
};
};
//DOM element adders
const addDevicetoDOM = (device) => {
let container = document.getElementById("devices");
let devicediv = container.appendChild(document.createElement("div"));
devicediv.id = device.name;
devicediv.classList.add("device");
let heading = devicediv.appendChild(document.createElement("h2"));
heading.textContent = device.ip;
heading.classList.add("statusLight");
heading.id = device.state;
devicediv.appendChild(document.createTextNode(device.name));
let sliders = devicediv.appendChild(document.createElement("div"));
sliders.classList.add("sliders");
for (let i=0; i<device.channels; i++) {
let slider = sliders.appendChild(document.createElement("input"));
let value = device.values[i];
slider.classList.add("slider");
slider.id = device.name + "_" + i;
slider.setAttribute("type", "range");
slider.setAttribute("min", 0);
slider.setAttribute("max", 1023);
slider.setAttribute("value", 0);
slider.setAttribute("step", 1);
slider.setAttribute("orient", "vertical");
slider.addEventListener("input", () => {
device.values[i] = Number(slider.value);
device.sendValues();
});
};
}
const addScenetoDOM = (scenedata) => {
if (document.querySelector("#scenes > #"+scenedata.group)) {
//select existing group
var groupdiv = document.querySelector("#scenes > #"+scenedata.group);
}
else {
//create new group
var groupdiv = document.getElementById("scenes").appendChild(document.createElement("div"));
groupdiv.id = scenedata.group;
groupdiv.classList.add("scene-group");
let heading = groupdiv.appendChild(document.createElement("h2"));
heading.textContent = scenedata.group;
};
//scene in die group reintun tun
let scene = groupdiv.appendChild(document.createElement("div"));
scene.id = scenedata.name;
scene.classList.add("scene");
let text = scene.appendChild(document.createElement("h3"));
text.textContent = scenedata.name;
scene.addEventListener("click", () => {
scenedata.trigger();
});
}
//UTILS
//sleep
const sleep = (ms) => new Promise(resolve => setTimeout(resolve, ms));
//linear interpolation
const linterp = (a, b, n) => {
return (1 - n) * a + n * b;
}
//ease in/out interpolation
const einterp = (a, b, n) => {
return linterp(a, b, n<.5 ? 2*n*n : -1+(4-2*n)*n);
}
//passive promise
const passive_promise = () => {
var resolve_, reject_;
var promise = new Promise((resolve, reject) => {
resolve_ = resolve;
reject_ = reject;
});
promise.resolve = resolve_;
promise.reject = reject_;
return promise;
}
//oh, yeah, and maybe launch all this shit.
window.onload = setup;